DC Comics

Paul Amos Interview

BGCP Interview Paul Amos (Jupiter’s Legacy, Assassin’s Creed)

https://www.youtube.com/watch?v=Uw7S3CKpTPU&t=2129s More from BGCP   Did you enjoy this interview? Don’t forget to subscribe to our YouTube channel and leave a like to support the team. We are constantly bringing you new content, reviews, and interviews with the biggest names in geek culture. Join the Community: Want to discuss this interview with other fans? Join our Discord and follow us on socials. Get Tickets: Come see us in person! Buy tickets for the next BGCP Comic Con in Glasgow and across Scotland.

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Fraser Campbell Comic Writer

BGCP Interviews Fraser Campbell (Alex Automatic, Cabal Comics)

BGCP Interview: Fraser Campbell and the Art of Indie Comics The Scottish independent comic book scene is currently in a golden age, and few writers have been as prolific or consistent as Fraser Campbell. In this episode of the BGCP podcast, we sit down with the writer behind the Cabal Comics label to discuss his gritty, surreal, and often mind-bending stories. Whether you are a fan of 70s spy thrillers, noir crime, or just want to know how to run a successful Kickstarter campaign, this interview is packed with insights. Who is Fraser Campbell? Fraser Campbell is a Glasgow-based writer who has carved out a unique niche in the UK comic scene. Known for his sharp dialogue and high-concept premises, he has successfully funded multiple projects through Kickstarter, building a loyal fanbase along the way. He is best known for collaborating with unique artists like James Corcoran and Iain Laurie to create books that defy easy categorization. His stories often blend grounded human drama with psychological horror and fractured realities. Spotlight on His Key Works If you are new to Fraser’s work, we discuss several of his major titles in this interview: The Edge Off: A “nightmare noir” that has been described as Jason Statham directed by David Lynch. It follows a gangster who has been dosed with a terrifying psychotropic drug, forcing him to battle both real-world enemies and his own melting reality to save his daughter. Sleeping Dogs: One of Fraser’s earlier breakout hits, this gritty crime thriller explores how far a father will go for revenge in a tower block controlled by a local crime lord. What We Discuss in This Episode In this extensive chat, we peel back the layers of the creative process: The Kickstarter Hustle: Fraser is a veteran of crowdfunding. We discuss the secrets to his success, how to build a community, and the realities of fulfilling orders for thousands of backers. Writing for Artists: Fraser works with artists who have very distinct styles. We talk about how he tailors his scripts to suit the psychedelic lines of Iain Laurie or the dynamic action of James Corcoran. The “Glasgow Style”: Is there a specific tone to Scottish comics? We discuss the grittiness, the dark humor, and the camaraderie of the local creator community. Watch or Listen Now You can tune into the full conversation below. If you are an aspiring creator, get your notebook ready—there is a lot of actionable advice here! https://www.youtube.com/watch?v=TxGrnAmdQIk&t=2853s Where to Buy Fraser Campbell’s Comics Support independent creators! You can buy physical and digital copies of Fraser’s books directly from his store. Cabal Comics Store: [Link to Cabal Comics Big Cartel] Follow Fraser on Twitter/X: @FraserC69 More from BGCP If you enjoyed this deep dive into indie comics, check out our other interviews with top industry talent: Alex Paknadel Interview John Layman Interview Paul Amos Interview

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Review – Teen Titans Academy #1

Review – Teen Titans Academy #1 Writer: Tim Sheridan Penciller: Rafa Sandoval Inker: Jordi Tarragona Colorist: Alejandro Sanchez INTRODUCTION: Six of the original Teen Titans team members have reunited in order to teach a new generation of teens at the Roy Harper Titans Academy! Nightwing, Starfire, Raven, Cyborg, Beast Boy, and Donna Troy are sharing their skills that they learned while growing up as Titans to show new superpowered teens how to be heroes. But with the lingering mystery of who is parading around as Red X, Nightwing and the rest of the team are uncertain how to approach this specific topic. STORY: Throughout this first issue, the six original Titans introduce themselves as teachers and show the students what their time at the Academy will be like. As they welcome in a wide variety of super powered kids, we learn about the abilities and draw to the large cast of new characters being brought up by the original heroes. Characters like tech-genius Gorilla Gregg and the EMP powered hotshot named Brick stick out as fun new ideas while others like cylindrical shapeshifter named “Tooby” will assumedly be more fleshed out as future issues release. The most shocking inclusion however, is that of previously established DC alter-ego to Shazam, the young Billy Batson. Batson is the only previously known character of these new Titans and he is barely in the issue, but his inclusion is very shocking. Issue one encapsulates the first day of school feeling by showing the new kids moving in and getting introduction lectures from Titans as friendships and cliques begin to form. The intrigue to this story mainly comes in 2 different forms. The first of which is seeing the original Teen Titans members interact and embark on a new journey of teaching new kids that were in the same spot as them years ago. The second is that of seeing all these new characters being introduced and getting to learn more about their powers and personalities. These two things are mainly tied together by the intrigue of the mysterious Red X. This character is one deeply rooted in the Titans past while at the same time very ominously a large part of these new Titans’ future. Throughout the book, we see a lot of charming moments of the original Titans together again. As a big Titans fan, seeing them come together in teaching/leadership positions is a real treat. Also, seeing the current Teen Titans team as upperclassmen being out in the field is really cool. It gives fans of these new characters something to look forward to as they go through their enrollment and honors the older teens that have served as superheroes before the school was made. Out of thew set of characters, the main focus seems to be on the hotheaded ginger named Brick. Brick seems to have energy blast related power that includes electromagnetic pulses, but comes across as one of the much more powerful kids. He seems to have quickly grabbed the attention of Donna Troy who is greatly interested in his capabilities and seems to specifically have a fascination with the Red X. As the first day winds down, we see this Red X discussion come to its’ head as someone gifts Nightwing the original Red X mask that he wore years ago during his birthday celebration, warranting a speech. And the loss of this mask later on is what leaves this issue off on a dramatic note. ART: The artwork throughout is very good overall, as the powers displayed and action within are done very dynamically. I will say that Brick does look very similarly to another student that shows up late, the only difference being their hair color. I don’t think these two are supposed to be related, so the similarity may prove to be more confusing as the series continues. Characters like Stitch and Gorilla Gregg are drawn very well in a more detailed way that their characters warrant without looking out of place in the rest of the artwork. Some of the artwork within is good enough to warrant them being made into a poster, such as Nightwing’s birthday party and the upperclassmen fighting as Teen Titans. Overall, I’m looking forward to seeing this art style benefit the series as we get more issues. IN CONCLUSION: There are a few nitpicks I do have with this issue. Some small things that don’t come anywhere near ruining the issue, but still come across as very strange. The first of these things is Starfire’s eyes. This is something I didn’t notice on the first read through, but once I looked into her eyes I could never unsee it. Her eyes are completely white and comes across as blank windows into her soul. It comes across as a mistake that was forgotten rather than a stylistic choice. There are other artistically unique depictions within that make sense as artistic differences such as Nightwing’s unusual thickness as well as Cyborg’s fully silver depiction, but this specific Starfire change is borderline unsettling. Starfire also seems to be strangely into the Red X mask, alluding that she is attracted to it and its allure when having a personal conversation with Nightwing. Lastly, it’s kind of strange for Donna to exclaim to her student that she is gonna “kick his $#&”, which makes me a bit curious as to how Sheridan is going to handle the female characters of this series. I know these are small things, but I couldn’t go without at least bringing them up. Issue #1 of Teen Titans Academy does a very good job overall at setting up storylines and intrigue for the future of the series. It is clear that the allure of Red X is the main hook of the book’s narrative currently. And as long as the new teens and their dynamics with other heroes are better developed and established before this Red X storyline comes to an end, this series should do well at

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Review – Superman: Red Son

Review – Superman: Red Son Written by: Mark Millar Pencils by: Dave Johnson, Andrew Robinson, Walden Wong, Killian Plunkett Letters by: Ken Lopez Colors by: Paul Mounts Release Date: 2003 Introduction Arguably one of the most iconic Superman stories, Superman: Red Son is an Elseworlds story from 2003 that shows what a DC universe would look like if Superman’s rocket landed on a farm in The Soviet Union instead of Kansas. Superman: Red Son was written by Mark Millar, a name you may recognize from Old Man Logan, The Ultimates, Kick Ass, or Civil War. The book was released as a three issue mini-series and has recently been adapted as an animated film. It is one of the most popular and well known Elseworlds stories. Story The plot is pretty straight forward on the surface. A Superman raised in the Cold War Soviet Union instead of Kansas. However, the way the story comes together is what makes it special. Millar’s use of Luthor’s obsession and brilliance to propel the plot is ingenious. The resolution to Luthor’s plot might seem a little convenient but I really feel they earn it in the world. Even the climax, before it devolves into a classic fight, is a brilliant bit of clever writing that understands Superman so clearly. The very end of the book though, avoiding spoilers, really cemented it as something interesting. The way Millar plays with the mythos of Superman in the context of this story caught me off guard in the best way. I love a double entendre almost as much as I love folks being extra clever in obvious ways. Besides playing with the idea of a Superman molded by Soviet ideals instead of American ideals, the book also gives us alternate universe versions of classic DC characters. Superman Red Son proposes the idea that Superman’s arrival to the world was a catalyst for multiple foundational DC events and the way they played out. Outside of geo-political events, it shows massive shifts for Lex Luthor, Batman, Wonder woman, and more. These character twists are fun, although some of them don’t make a ton of sense of you scratch beneath the surface. The Green Lantern and Batman bits are great fan service, but they aren’t as logically strong as the rest of the book.  Review – Superman: Red Son continues below Art The art is, excuse the cliche, iconic. This is meant in regards to the art in the book as well of its use of icons in general. The design of our Red Son is one of the most recognizable secondary designs of Superman. The designs of other recognizable DC characters feel both honest and unique. Instantly recognizable in the lineage of those characters, they still fit in this universe so well. It’s not an Elseworld full of change for changes sake though, with some classic designs maintained. Review – Superman: Red Son continues below The way the art style shifts with the “timeline” of the story is brilliant too. The first issue feels more like Soviet Era comics, while the third feels much more modern. It somehow makes the story feel honest and like we’re viewing an alternate history. Homages and similarities to classic comic designs help feel like you’re seeing an alternate version of the world we know. The use of Soviet iconography and colors makes the story feel authentic and serious but still a viable part of the medium we love. It’s impressive to see DC embrace Soviet iconography for the sake of the story, despite them being a step behind Nazi Germany. Overall Mark Millar has been responsible for some pretty iconic stories in the comics medium. Having a classic American hero raised in a Communist Soviet Union is such a fun contrast and the book takes the opportunity to play with that. The nice part of the book is that it doesn’t turn Superman into a totally different person. At his core, Superman still feels the same just with a different set of cultural values. There’s an authenticity to the character, despite the differences, that lots of creators lose when creating alternate versions. I would argue this is a big part of why this book and version of the character captivated audiences so much. Superman: Red Son is a fantastic cover of one of your favorite songs. It’s a fun Elseworlds story but also a touching Superman story. It’s ultimately a character study, more than it is a superhero romp. While it has logical leaps of convenience and fan service, the core of the book is strong enough to compensate for it. Millar shows an understanding of who Superman is, and despite his Soviet upbringing the character shines through. Luthor and Superman both come across as villain or hero at different moments. The art is flexible and gorgeous, balancing homages with unique imagery. Superman: Red Son is iconic for a reason and it’s a must read for fans of Superman or comics in general. If you enjoyed our Review of Superman: Red Son then leave a comment or leave your own rating below. [yasr_multiset setid=1] [yasr_visitor_multiset setid=1] Buy tickets for BGCP Comic Con in and around Glasgow Scotland – BUY TICKETS Check out all of our Comic, Movie, Television and Videogame Reviews HERE and our Podcasts/Interviews HERE If you want to be part of the BGCP community, Join us on Discord, Twitter, Instagram etc then click HERE

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Review – Trick ‘R Treat

Review – Trick ‘R Treat Publisher: DC Comics Writer: Marc Andreyko Art: Mike Huddleston, Grant Bond, Chris Gugliotti & Fiona Staples Release date: October 2009 Introduction What’s not to love about trick or treating? It’s filled with scares, sweets, and dressing up. All these elements of the beloved Halloween tradition are present in Trick ‘R Treat. Written by Marc Andreyko, Trick ‘R Treat is a four-issue graphic novel adaptation of the cult horror film. As someone who has a soft spot for the film, I took the chance to review Trick ‘R Treat issues 1-4. Writing/Story Like its cinematic counterpart, the story features four interwoven stories that take place in an unknown town during Halloween. There’s a high school principal who dabbles in a little murder with his son; A quartet of high school kids who fall victim to their own prank; A young virgin seeking her ‘first’ which takes a bloody twist; and lastly, a bitter old recluse who gets an uninvited guest. As you can probably already tell, these stories are not suitable for younger readers. This is evident within the first few pages that set the tone quite nicely for the rest of the series. Each issue focuses on a different story, but they are all connected by a mysterious young trick or treater called Sam. This creepy little guy pops up in every issue and his presence reinforces the ancient traditions surrounding Halloween, which is really interesting, as there are so many opportunities for the story to go. One instance teaches you to always check your candy, as a young delinquent falls victim to his murderous high school principal. Then at other times, he is seen slaughtering and attacking those who do not stick to the rules of the holiday, such as giving out candy or keeping up their decorations. Halloween films very rarely focus on the actual holiday itself, and it’s something that makes Trick ‘R Treat stand out from the crowd and can put a chill up anyone’s spine. Writer Marc Andreyko manages to capture the essence of the film’s script quite well, and the anthology format works rather well as a graphic novel. You can see clearly where each of these stories begin to connect with each other, which is crucial to the overall plot. What I enjoyed about the writing, was the presence of both practical and supernatural threats. There are monsters and ghouls, but there are also mundane evils such as sadistic humans disguised as nice guys. It’s not a balance many horror comics can pull off and it adds to the atmosphere of suspense when you are reading. The only major downfall is that Andreyko’s adaptation does not add anything new to the story or the overall plot. I feel like there are certain moments that he could have explored a little further or added in extra information. That’s only a small downside, because these issues are like four giftwrapped scarefests for any horror loving fan! Art With a different artist for each issue, the artwork is certainly a bit of a mixed bag. Each artist brings a different style and this can make the four issues seem a little inconsistent. That’s not to say the visuals are not good. In the first issue, Mike Huddleston’s art looks the most realistic. With its dark purplish tint, he manages to capture the suspense of the film’s opening act. I really loved Grant Bond’s approach to the art in the second issue, which gives off this creepy cartoonish vibe. It adds to the campy and theatrical nature of the holiday and the story itself. However, Christopher Gugliotti’s tackling of the third issue fell a little flat to me. I won’t spoil the story, but it contains one of the best twists in modern horror, and the artwork was either too dark to see what was going on, or a little too chaotic. It’s a shame because it’s a great moment, but the artwork was a little too obscure to really nail it. For the fourth issue, Fiona Staples brings the old fashioned horror vibes. Think Tales From the Crypt or the Eerie comics. Her artwork is visually the most appealing and matches the darker tone of this issues story. Overall Overall, Trick ‘R Treat is a decent graphic novel adaptation of a really obscure horror film. Andreyko manages to capture the creepy tone of the film and has created a decent selection of horror stories. Though, if you are a fan of the film, these four issues won’t add anything new to the story but they do act as a nice visual companion to the film. If you’ve never seen the film, and you are looking for some good scares that aren’t cliche, then give Trick ‘R Treat a shot (preferably in the dark!). If you enjoyed our review of Trick’ R Treat then leave a comment or rating below. [yasr_multiset setid=1] [yasr_visitor_multiset setid=1] Buy tickets for BGCP Comic Con in and around Glasgow Scotland – BUY TICKETS Check out all of our Comic, Movie, Television and Videogame Reviews HERE and our Podcasts/Interviews HERE If you want to be part of the BGCP community, Join us on Discord, Twitter, Instagram etc then click HERE www.bigglasgowcomicpage.com

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The Dark Knight Review: Why It Is A 2008 Masterpiece

The Dark Knight Review: Why It Is A 2008 Masterpiece

Searching for a definitive The Dark Knight review to see if Christopher Nolan’s epic still holds the crown? Since its release in 2008, this film hasn’t just remained a fan favorite—it has become the gold standard for the entire genre. While modern hits like The Batman have tried to capture its grit, our The Dark Knight review explores why this crime epic remains untouchable in 2026. The Plot: An Intense Dark Knight Review of Gotham The story follows Batman (Christian Bale), Lieutenant Jim Gordon (Gary Oldman), and District Attorney Harvey Dent (Aaron Eckhart) as they form an alliance to dismantle organized crime in Gotham. However, their efforts are sabotaged by a chaotic new criminal mastermind known as The Joker (Heath Ledger). As we dive deeper into this The Dark Knight review, it’s clear the film is a high-stakes crime thriller. The opening bank heist sets a tone of realism that was unheard of for comic book movies at the time. The Joker doesn’t want money; he wants to prove that under pressure, everyone is as “ugly” as he is. Heath Ledger: The Performance That Changed Everything In any The Dark Knight review, Heath Ledger is the undisputed center of gravity. His Oscar-winning portrayal of the Joker wasn’t just “good acting”—it was a seismic shift in pop culture. Ledger famously isolated himself for weeks to develop the character’s unique, high-pitched “glass-shredding” voice and manic tics. From the “pencil trick” to his chillingly calm interrogation by Batman, Ledger transformed the Joker from a “clown” into a philosophical force of nature. Even in 2026, his performance remains the benchmark that no other villain has quite reached. Christian Bale: From Cult Star to Global Icon While Ledger stole the headlines, we have to look at how Christian Bale used this film to become a global superstar. Before 2008, Bale was respected for cult hits like American Psycho, but The Dark Knight proved he could carry the biggest movie in the world. Bale’s Bruce Wayne provided the emotional weight that allowed Ledger’s Joker to shine. His physical dedication—rebuilding his body after The Machinist—became the blueprint for the modern “superhero transformation.” After this film smashed the $1 billion mark, Bale wasn’t just an actor; he was a box-office titan. The Long Halloween Review Gear Up: Must-Have Gear After Our Dark Knight Review If our The Dark Knight review has you ready to return to Gotham, check out these top-rated items on Amazon: Final Verdict: Wrapping Up Our Dark Knight Review To wrap up this The Dark Knight review, Christopher Nolan didn’t just make a Batman movie; he made a cinematic masterpiece that transcends the genre. It is a haunting exploration of order vs. chaos that remains as relevant today as it was in 2008. Final Score: 10/10

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Review – Injustice 2

Review – Injustice 2 Developer: NetherRealm Studios Publisher: Warner Bros. Interactive Entertainment Genre: Fighting Game Director: Ed Boon Release Date: May 11th 2017 Quick disclaimer before I start my review for Injustice 2, I am not a huge online gamer. Whilst playing through the game, I dabbled in a few online fights and played a few co op games with my better half, but for the most part this will be a review of the single player story portion of the game. I was so pleasantly surprised when I played the first Injustice game. I am a big DC fan, but fighting games aren’t one of my preferred genres in gaming, yet this fighting game set in the DC universe blew me away. The story was intriguing, the characters were diverse and it was a unique taste on a beloved universe. Therefore, the sequel had a fair amount to live up to and while it is still a fun fighting game with a multitude of colourful characters, it doesn’t feel anywhere near as special as Gods Among Us did. The setup this time around revolves around Brainiac descending upon the earth in search of Kal-El and Kara, the last two remaining Kryptonians and eliminating them. Since the events of the last game, Batman has been keeping Superman in a special prison that suppresses his powers and the world has remained relatively free of crime, however Brainaic’s arrival changes all this. From here onwards we have our superhero story, which sees epic battles occur and mortal enemies being forced to work together against a common evil. Most importantly, the game is fun. Gameplay feels pretty tight, which is both a positive and a negative when compared to Gods Among Us. The controls feel more solid and purposeful, but also feel more restrictive and less forgiving since the last time. This makes button bashing a void method and forces you to learn intricate button sequences if you want to pull off a decent combo. Thankfully, the super-moves are really fun to watch and make you feel awesome when you manage to successfully pull them off. I was so looking forward to the story mode in this game, I loved the story mode in the first game and was relying on this one to deliver also, unfortunately I found it jarring and hard to swallow, even as a lifelong comic book fan. The story in Gods Among Us was controversial amongst DC fans, as it turned a number of iconic characters on their head, causing them to fight on the opposing side from what we are used to seeing. In that game though, I thought it worked, character motivations were clear and there was context given for the heroes and villains who switched sides. This time around, characters switch sides faster than a tennis ball at Wimbledon and half the time, there is no apparent reason for it. The most jarring moment came when Wonder Woman turned on Kara. In the mission that preceded it, Wonder Woman inhales Scarecrow’s toxin and through a hallucination and it is revealed that her worst fear is turning on her friends, yet in the mission immediately after this sequence, she turns on her friends in reality! With no apparent motive to do so other than she is unconditionally on Superman’s side, making no moral decisions for herself. It came across so awkwardly and felt lazy, it’s as if the writers totally forgot about the last scene that illustrated that the last thing that Wonder Woman wants to do is turn on her friends. I did appreciate the graphics in the game. Netherealm have really stepped up their game since the first Injustice and there are some truly stunning moments throughout Injustice 2 and I don’t just mean in the cut-scenes. The area transitions are gorgeous to look at, the super-moves are very visually impressive and the detailed locations where the fights take place are also effective. The multiple unique environmental hazards present in each environment add an extra layer of unpredictability and opportunity to the fights and they do a good job of helping a player on the back foot start a comeback against their opponent. Facial animations and voice acting across the stable of characters is also solid. Although the game is technically sound and the graphics are good looking, I wasn’t a fan of the character design overall this time around. The last game updated a few character designs, but for the most part followed the traditional style that the characters are portrayed in. This time, a lot of the character’s costumes look goofy and come off looking like toy armour rather than something a superhero would realistically wear. The redesign of the Joker makes no sense. Not only did it look like they were trying too hard to make him look edgy, but in this universe, Joker was killed at the beginning of the first Injustice game and he didn’t look like that when he died. In this game he appears to Harley through one of Scarecrow’s hallucinations and looks similar to the Jared Leto version of the character from Suicide Squad, but why? As far as we know, he has never looked like that in this universe during the time he was alive and if you are going to redesign him, don’t base it on Leto’s Joker, (AKA the worst version of the character.) The co-op is as much fun as you would expect and certain matchups are more interesting than others. As with the first Injustice, pulling off combos and super-moves on someone that is physically sitting next to you is a lot more satisfying than doing it to some AI or an online player thousands of miles away. There is nothing quite like the couch co-op experience when it comes to a fighting game. Injustice 2 is a lot of fun to play in a group as well, setting up a tournament and throwing in real life forfeits also makes

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Review – Suicide Squad #1

Review – Suicide Squad #1 Publisher: DC Comics Writer: Robbie Thompson Artist: Eduardo Pansica Inker: Julio Ferreira Colorist: Marcelo Maiolo Letterist: Wes Abbott Release Date: March 2021 Let’s Begin: Ever since the feature film released in 2016, The Suicide Squad has changed into a completely new beast. The past 5 years has (for better or worse) been a unique half-decade for the team becoming more mainstream and emphasizing the importance of many crucial members of the team. Clearly, the series about a group of expendable D-list villains forced to work together on a covert black ops mission without knowing who would live or die at any moment had changed into something new. While Amanda Waller was still calling the shots, the members of the team seemed to become less and less expendable as they cemented themselves as permanent members of the team who were mainstream characters in the DC universe. Unlike the original conception of the series, there are clearly some characters that are untouchable. Everyone knows that Harley Quinn is going to make it to the end of the series…whether this is a negative thing or not depends on who you ask. However, one thing is for certain; The Suicide Squad has been something different. With a brand new movie by James Gunn coming this year, the Suicide Squad has the potential to enter a brand new era, and Robbie Thompson is looking to help make that happen. Guess Who’s Back: Waller’s back. And much to the dismay of Rick Flag, she has a crazy plan to turn the Suicide Squad into it’s most absolute form, Task Force Z. Amanda Waller sends Peacemaker and a few other obscure villains like Film Freak (yes, Film Freak) on a mission in Arkham Asylum to retrieve William Cobb, the Talon himself. While the Squad makes light work of the officers guarding the Asylum, Talon himself proves to be enough of a challenge on his own, as he seems to have forgotten who he is and is immediately hostile toward the team. Meanwhile, Rick Flag is clearly not a big fan of Waller’s secret plan, but Amanda isn’t having it so she electrocutes him and throws him in chains. It quickly becomes clear though that Flag isn’t the only one Waller has locked away, and the chains on this surprise prisoner definitely aren’t gonna be staying on for long. As we cut back to the Squad in Arkham Asylum, each member is dispatched one after the other by a release of Joker gas in the vicinity and the overflow of expendable guards trying to subdue them until only 2 remained. With Peacemaker and Talon retreating up flights of stairs with Asylum guards gaining from below and green toxins filling their only escape route, the two prepare to fight off the horde of officers quickly approaching as the issue comes to a close. Not Here To Show Off: The art in this book done by Eduardo Pansica is very good. The style complements the action focused storytelling by providing dynamic scenes that show the ability of the characters skills. The obscure villains utilized within are made to look powerful and cool despite their obscurity and quirkiness. The characters specifically are drawn with great detail and full page spreads are done very well. Overall, this is a clean art style for such a muddy and murky cast of characters. Some Kind Of Suicide Squad: Ultimately, this new Suicide Squad team is refreshing and intriguing enough to warrant your attention. I wasn’t going into this issue with much of any expectations, but this new set of squad members and whatever Waller has planned got me invested enough to want to continue reading the series. All of the characters seem like unique and sensible fits for the Squad with Peacemaker and Talon specifically peaking my interest to see where these characters are taken. The lack of any mainstay Suicide Squad members may throw off some fans of the series, but I think that is exactly what this series needed. The uniqueness of this story in comparison to recent storylines gives it a sense of unpredictability that a title like the Suicide Squad greatly benefits from. Every aspect of this issue seems to give off a unique energy different than what this title has had before. This year seems to be a big one for the Suicide Squad, and if you are looking forward to the upcoming movie or looking for a unique new title, this is a really solid first issue that should at least warrant picking up the next issue to see what happens next. [yasr_visitor_multiset setid=1] [yasr_multiset setid=1] Please don’t hesitate to leave a comment down below for our Review of Suicide Squad #1 and give us your rating of the comic if you’ve also read it. Join us on Discord, Instagram, Twitter etc – linktr.ee/BGCPComicCon Buy tickets for BGCP Comic Con in and around Glasgow Scotland – BUY TICKETS Check out all of our Comic, Movie, Television and Videogame Reviews HERE and our Podcasts/Interviews HERE

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