Frank Quitely

Rutherglen Comic Con

Rutherglen Comic Con: Legends of the Town Hall Revealed

Rutherglen Comic Creators: From the Town Hall to the Global Stage Rutherglen is more than just a historic royal burgh; it is a powerhouse of comic book creativity. For years, the streets of Rutherglen have inspired some of the biggest names in the industry. Specifically, the Rutherglen Town Hall became a sanctuary for fans when BGCP hosted the first-ever Rutherglen Comic Con in 2017. This landmark event brought local legends back to their roots. While the final Rutherglen Comic Con took place in 2020, the legacy of the “Ruglonian” creators continues to dominate the global stage. THE FIRST EVER RUTHERGLEN COMIC CON (2017) In early 2017, BGCP made history by bringing a large-scale comic event to South Lanarkshire. Consequently, the Rutherglen Town Hall was packed with families looking for free family events in Glasgow and free kids events in Scotland. Furthermore, the 2017 show featured an incredible guest list that was truly “made in Rutherglen.” Frank Quitely, Gary Erskine, and John Lees all appeared as guests, meeting fans and signing books in the very town where they grew up. This connection between creator and community made the Rutherglen dates some of our most cherished memories before the final 2020 show. Meet the Rutherglen Legends Rutherglen has produced a disproportionate amount of world-class talent. Moreover, each of these creators has left an indelible mark on the world of superheroes, horror, and sci-fi. Frank Quitely (The Modern Master) Born Vincent Deighan, Frank Quitely is arguably the most famous comic artist to emerge from Rutherglen. Specifically, his meticulous detail and unique style have made him a household name at DC and Marvel. Gary Erskine (The Versatile Visionary) Gary Erskine grew up in Burnside and attended Stonelaw High School. Additionally, he has spent over 30 years working for every major publisher in the industry. John Lees (The Horror Specialist) Representing the new generation of Rutherglen talent, John Lees is a multi-award-winning writer known for his chilling and atmospheric storytelling. Rutherglen Town Hall: A Cultural Hub The Rutherglen Town Hall served as the perfect backdrop for these events. Consequently, its grand architecture matched the epic scale of the stories told by our guests. Although our final comic con in the town was held in 2020, we still encourage fans to support local talent through our current shows. If you are looking for free kids events in Scotland today, you should check our current schedule. Specifically, we still host massive takeovers across the country where you can find the latest books by these Rutherglen creators. Visit our to see where the next “Town Hall” style takeover is happening! In summary, Rutherglen remains a vital part of the BGCP story, and we are proud to celebrate the creators who started their journey here. Find out your nearest Comic Con

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Creator Interview - Gordon Rennie

Gordon Rennie Interview: Writing for Judge Dredd & Star Wars

INTRODUCTION: A Scottish Creative Powerhouse Hey folks! Welcome to another BGCP creator interview. We are lucky enough to be chatting today with Gordon Rennie. Gordon Rennie is an incredibly talented writer from Scotland. He has worked in the comic book and videogame industries for the last 30 years. His impressive credits include: You can find multiple other cool titles of his over on Amazon. Let’s dive into the interview! INTERVIEW: The Early Days of a Pro Writer BGCP: Hi Gordon, thank you for speaking with us. Would you mind starting with your background and career? Gordon Rennie: My education? I got a useless arts degree from a Scottish redbrick university in the late 80s. It guaranteed to get me nowhere at the time. I started doing interviews and reviews for the UK comics press. Back then, they paid actual money for that. Most frustrated writers end up doing that. Warren Ellis started out at the same time for the same people. One magazine was Speakeasy. It morphed into Blast comic during the early 90s surge of ‘mature’ comics like Crisis and Revolver. I pitched some comic strip ideas to the editor. He bought just about everything I offered him. That was it. I was a professional comics writer. It seemed much easier in those days. BGCP: You began your career with Sewer Patrol in 1991. How did that first gig come about? What did you learn from it? Gordon Rennie: It was the first thing in print, but not the first professional thing I wrote. By then, I had written the first chapters of White Trash and Sherlock Holmes. Both appeared in the last issue of Blast before Tundra picked them up. Trust me, those were much better stories than Sewer Patrol. That was just a dumb and disposable Future Shock thing. However, Sewer Patrol taught me one notable lesson: I didn’t get paid. The people in charge sent me three post-dated cheques. All of them bounced. I learned early on not to work for spivs. SUCCESS AT 2000 AD: The Birth of Missionary Man BGCP: A few years later, you scored a gig writing for 2000 AD with Missionary Man. How did that happen? Gordon Rennie: Well, it was the Judge Dredd Megazine, not 2000 AD. At that time, I was still blacklisted from 2000 AD. I had written too many mean reviews of it. I sometimes think editor David Bishop hired me mainly to spite his colleagues. I pitched David a few things. He rejected most in his famously blunt style. However, he liked Missionary Man. It was an apocalyptic western set in the Cursed Earth. My main stroke of luck was David giving it to Frank Quitely. It was his first mainstream work. Those first stories aren’t very good, but they keep getting reprinted due to Quitely’s artwork. BGCP: You worked with 2000 AD for many years. How was your experience with them as a company? Gordon Rennie: Great. They pay regularly and on time. After my early experience with bounced cheques, that is the main thing. I get to do fun stories in the comic I grew up reading. We still laugh about the time they told me I’d never work for Tharg. WORKING WITH LEGENDARY IPs: Star Wars and Warhammer BGCP: You have written for many licensed properties. How does that affect your creative control? Gordon Rennie: It depends on the IP and the holder. Some holders just want the license money. They don’t care what you do. Others have very definite ideas on what you can and can’t do. Games Workshop is possessive with Warhammer. However, Lucasfilm is the most ferocious. I worked on a Star Wars game. Lucasfilm looked at everything I was doing. They liked my work, though. They even told the developer to bring me back for extra dialogue work. BGCP: Do you have a favorite IP that you enjoyed working with the most? Gordon Rennie: Judge Dredd, Doctor Who, and Star Wars. They were the holy trinity of my youth. Trust me, you haven’t lived until you see your name scroll up the screen on a Star Wars project with John Williams’ music playing. TRANSITIONING TO VIDEOGAMES: Killzone and Beyond BGCP: You wrote the script for the first Killzone game. What is your background with gaming? Gordon Rennie: I had been playing games since the Sega Mega-Drive days. I knew the tropes well. However, the jump to making them is a big one. It was a real eye-opener to see the complex business of making a game. My favorites are Tomb Raider and GTA. Generally, I like games where you blow stuff up. BGCP: Why did you move into videogames? Gordon Rennie: The Killzone guys came looking for me. They were fans of my Rogue Trooper work. Basically, I got an email asking me to come to Amsterdam for a meeting. The Killzone project finished without me. It was the first game I worked on and the first I was fired from. But it taught me how to make a game. Gaming paid much better than comics. I’ve worked on about 40 games over the last twenty years. I’ve done everything from laying down the basic story to polishing dialogue on Korean RPGs. DEVELOPMENT CHALLENGES: The Good, The Okay, and The Ugly BGCP: How does someone land a gig for a Sony exclusive IP? Gordon Rennie: I got my first games work because of my comic experience. These days, dedicated games writers begin directly in the industry. I’m afraid I have no idea how they do that now. BGCP: Does the story change based on the script, or are aspects already established? Gordon Rennie: It varies. In the early days, writers were an afterthought. Designers built the game and then brought in a writer to make sense of it. It was like putting up wallpaper after the house was built. Thankfully, that is rare now. Developers want writers early for world-building and plot ideas. BGCP: You also wrote for

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BGCP Interviews Mark Abnett (Aroha Comics)

BGCP Interviews Mark Abnett (Aroha Comics) This week Massimo sits down for a chat with Scottish based New Zealand Born comic creator Mark Abnett to talk about his Kickstarter for the latest issue of his series ‘This Land’. They discuss the book, Mark’s comic career so far, The story writing process and how Mark hopes to bring the Maori Culture to a broader audience with his work. Mark is the owner of Aroha Comics and the writer of “SCHISM” with Glaswegian Artist Chris Connelly and ‘This Land’ which you can purchase from here Follow Aroha Comics on Twitter to get all the latest updates about ‘This Land’ – @ArohaComics Follow Mark on Twitter @MarkAbnett Check out BGCP’s review of This Land #1 and #2 here Drop us a like if you enjoyed and sub to the channel for more upcoming interviews with awesome creators. Join us on Discord, Twitter, Instagram, etc – https://linktr.ee/BGCPComicCon SpotifyYouTubeGoogle Podcast Apple Podcasts Buy tickets for BGCP Comic Con in and around Glasgow Scotland – BUY TICKETS Check out all of our Comic, Movie, Television and Videogame Reviews HERE and our Podcasts/Interviews HERE If you want to be part of the BGCP community, Join us on Discord, Twitter, Instagram etc then click HERE www.bigglasgowcomicpage.com

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Paul Amos Interview

BGCP Interview Paul Amos (Jupiter’s Legacy, Assassin’s Creed)

https://www.youtube.com/watch?v=Uw7S3CKpTPU&t=2129s More from BGCP   Did you enjoy this interview? Don’t forget to subscribe to our YouTube channel and leave a like to support the team. We are constantly bringing you new content, reviews, and interviews with the biggest names in geek culture. Join the Community: Want to discuss this interview with other fans? Join our Discord and follow us on socials. Get Tickets: Come see us in person! Buy tickets for the next BGCP Comic Con in Glasgow and across Scotland.

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Fraser Campbell Comic Writer

BGCP Interviews Fraser Campbell (Alex Automatic, Cabal Comics)

BGCP Interview: Fraser Campbell and the Art of Indie Comics The Scottish independent comic book scene is currently in a golden age, and few writers have been as prolific or consistent as Fraser Campbell. In this episode of the BGCP podcast, we sit down with the writer behind the Cabal Comics label to discuss his gritty, surreal, and often mind-bending stories. Whether you are a fan of 70s spy thrillers, noir crime, or just want to know how to run a successful Kickstarter campaign, this interview is packed with insights. Who is Fraser Campbell? Fraser Campbell is a Glasgow-based writer who has carved out a unique niche in the UK comic scene. Known for his sharp dialogue and high-concept premises, he has successfully funded multiple projects through Kickstarter, building a loyal fanbase along the way. He is best known for collaborating with unique artists like James Corcoran and Iain Laurie to create books that defy easy categorization. His stories often blend grounded human drama with psychological horror and fractured realities. Spotlight on His Key Works If you are new to Fraser’s work, we discuss several of his major titles in this interview: The Edge Off: A “nightmare noir” that has been described as Jason Statham directed by David Lynch. It follows a gangster who has been dosed with a terrifying psychotropic drug, forcing him to battle both real-world enemies and his own melting reality to save his daughter. Sleeping Dogs: One of Fraser’s earlier breakout hits, this gritty crime thriller explores how far a father will go for revenge in a tower block controlled by a local crime lord. What We Discuss in This Episode In this extensive chat, we peel back the layers of the creative process: The Kickstarter Hustle: Fraser is a veteran of crowdfunding. We discuss the secrets to his success, how to build a community, and the realities of fulfilling orders for thousands of backers. Writing for Artists: Fraser works with artists who have very distinct styles. We talk about how he tailors his scripts to suit the psychedelic lines of Iain Laurie or the dynamic action of James Corcoran. The “Glasgow Style”: Is there a specific tone to Scottish comics? We discuss the grittiness, the dark humor, and the camaraderie of the local creator community. Watch or Listen Now You can tune into the full conversation below. If you are an aspiring creator, get your notebook ready—there is a lot of actionable advice here! https://www.youtube.com/watch?v=TxGrnAmdQIk&t=2853s Where to Buy Fraser Campbell’s Comics Support independent creators! You can buy physical and digital copies of Fraser’s books directly from his store. Cabal Comics Store: [Link to Cabal Comics Big Cartel] Follow Fraser on Twitter/X: @FraserC69 More from BGCP If you enjoyed this deep dive into indie comics, check out our other interviews with top industry talent: Alex Paknadel Interview John Layman Interview Paul Amos Interview

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all star superman

All Star Superman Review: 5 Reasons It’s the Best DC Comic

  All Star Superman Review: Grant Morrison’s DC Masterpiece   INTRODUCTION: Revisiting a Legend Welcome to our All Star Superman Review. Writing this piece allowed me to revisit one of my favorite comics. Interestingly, I am not usually a massive fan of the Man of Steel. I typically prefer him as a side character in a Batman story. However, this book changed everything for me. Grant Morrison wrote this story as a perfect jumping-in point. Consequently, new readers can enjoy the plot with zero prior knowledge. Even if you know the lore, you will love Morrison’s fresh take on the character. STORY: A Brisk and Cosmic Journey In this All Star Superman Review, we look at how the plot moves at a brisk pace. Morrison avoids making the story convoluted. They keep readers informed without ever talking down to them. This balance makes the book feel accessible yet sophisticated. I love the opening. Morrison shows Superman’s origin on a single page. Then, a beautiful two-page spread displays the Man of Steel in his full glory. The book embraces cosmic themes early on. We see Superman flying around the sun in a display of pure power. Furthermore, the relationship between Kal El and Lois Lane evolves beautifully. This layer adds deep complexity to the alien hero. THE VILLAINS: Lex Luthor at His Best The other major relationship in the book is with Lex Luthor. Morrison writes Lex as an unflinching sociopath. This version of the character is willing to do anything to achieve his goals. Luthor provides a perfect contrast to Superman’s optimism. His presence raises the stakes of the story. Ultimately, it makes the resolution of the plot feel earned and impactful. ARTWORK: Frank Quitely’s Iconic Style Frank Quitely’s art smoothly compliments the narrative. His clean and crisp illustrations make the book iconic. I personally enjoy the “Desperate Dan” build of Superman. It acts as a great homage to the comics of Quitely’s youth. Jamie Grant’s colors also help make the book recognizable. Each page features bright and varied tones. However, the colors never look garish. Instead, they bring every panel to life. VERDICT: The Final All Star Superman Review I enjoyed re-reading this book just as much as the first time. Morrison hit the nail on the head. They gave us the quintessential alternative version of the Man of Steel. It is certainly better than its All Star Batman and Robin counterpart. Story: 10/10 Art: 10/10 Overall Rating: 5/5 Stars Check out our other legendary reviews: Review – The Dark Knight Returns Review – Watchmen Want to read the masterpiece? Buy All Star Superman on Amazon.

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