IDW

Creator Interview – Chris Evenhuis

Introduction Hey folks and welcome to the first ever written BGCP creator interview. We are lucky enough to be chatting today with Chris Evenhuis. Chris Evenhuis is an incredibly talented artist from the Netherlands. He has worked in the comic book industry since the late 1990s. His credits include: Darkness: Resurrection Wynonna Earp Monstro Mechanica GI Joe And concept art for Overlord 2 As well as multiple other cool titles that you can find over on his socials: Insta: https://www.instagram.com/chris_evenhuis/?hl=en Facebook: https://www.facebook.com/chris.evenhuis Twitter: https://twitter.com/ChrisEvenhuis?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor Interview BGCP: Hi Chris, thank you for taking the time to speak with us. Would you mind starting off by telling us a bit about yourself, your educational background and your career? Chris Evenhuis: Hi there, I’m Chris Evenhuis and I’m a comic artist and illustrator based in The Netherlands. My education wasn’t art-related (I started out as an Environmental Scientist), so as an artist I’m self-taught. BGCP: How did you go from studying Environmental Art to becoming a full time illustrator? CE: I’ve been drawing comics ever since I was a kid and had some indie shorts published by age seventeen. However, teachers convinced me to also pursue a ‘real job’, something with better career prospects. So, I ended up graduating as an Environmental Scientist instead. But by that time, the social climate in The Netherlands had shifted and jobs in that field kinda dried up. This meant that I ended up mostly jobless anyway. Thankfully I was able to move on to video games, where I worked as a concept artist for several years. Until I moved on again to Franco/Belgian comics, and eventually US comics as well. BGCP: Who are your main influences when it comes to your art? CE: This one’s difficult to answer because for a large part it depends on what type of project I’m working on. I do tend to see influences from Alphonse Mucha and Steve Dillon in my own work, but I’m not sure others would agree? BGCP: You have a really distinct art style in all of your work. Did you intentionally hone this style or is that how you have always drawn? CE: Thank you so much, that’s one of the nicest things I could hope for as an artist. It’s a combination of gradually developing a style that all at once feels natural, tells a clear story and helps making deadlines. Over the years I’ve found myself mostly looking for things to remove from my rendering, trying to find a style that has the least amount of ‘distraction’. It used to have a lot more details and cross-hatching, things like that. Lately my focus has shifted more to bold lines and shapes, and clear movements and emotions. It’s an ongoing process which I really enjoy. BGCP: Do you have a favourite part of the illustration process? CE: My favourite parts are coming up with ideas and then at the end, finishing them. Everything in between is usually a terrible struggle and oftentimes almost like solving math problems. BGCP: I have always been amazed at how talented comic artists like yourself are able to capture detailed expressions and convey complex emotions in a still frame. How do you go about tackling this? CE: Thank you! This is possibly my favourite aspect of drawing comics. First of all, I’ll ask the writers I work with as many questions as feels appropriate about what their characters are like other than what the scripts says about them. Anything could be helpful: favourite breakfast, pet peeves, weird habits, taste in music, type of friends etc. Everything else I will then make up on my own. So I’ll just imagine how each individual character would move and react to different situations. Sometimes, I’ll physically act out scenes on their behalf to figure out the expressions, gestures, movements across a sequence of panels and such. What I’m hoping to achieve by this is to create characters that – just from the way they look, move and express themselves – reveal parts of their personal stories on top of the one that’s in the script. BGCP: Out of the multiple different comics that you have worked on, which was your favourite? CE: I’ve been lucky enough to have worked with some of my favourite writers in the industry. I’ve gotten the chance to work on some of the most fun books I can imagine. I have loved every single one of them, and also did some of my proudest work in each of them. Especially Wynonna Earp and GI Joe, but overall my favourite is probably still Monstro Mechanica. This is my creator-owned series with G.I. Joe writer Paul Allor and colour artist Sjan Weijers. The series is about Leonardo da Vinci, his female apprentice and their wooden robot bodyguard. There’s something special about getting to create every single thing from the ground up. BGCP: When it comes to working on a licenced comic such as GI Joe, do you have to stick to a certain art style, or is your own unique art style embraced? CE: The art style can be pretty flexible; GI Joe had already seen quite a diverse range of styles throughout its different runs at IDW before I came on board. The most important thing is how well the art and writing style mesh together and I think Paul and I make a pretty great team in that regard. BGCP: Are there any comic book titles that you would like to work on in the future? CE: I’ve always felt Paul and I would do a killer Rocketeer run. Another dream project I can think of would be a licensed comic series based on the 2001 video game ‘Clive Barker’s Undying.’ BGCP: You have also worked as a concept artists on a couple of videogames, how did that come about? CE: I had made a few friends in comics who later started a game developing studio and were looking for artists. Both the comics and games

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Review – Star Wars Episode 1: The Phantom Menace GN

  SUMMARY The days of peaceful negotiations are lost to the eclipse of the dark side of the force. The Trade Federation seeks to put an end to the reign of Queen Amidala under the influence of the mysterious Darth Sidious. It’s up to Jedi Master Qui-Gon Jinn and his apprentice Obi-Wan Kenobi to protect the Queen of Naboo so to restore Order and save the galaxy from certain war. ART As the dialogue and story have more or less been transmitted from script to speech bubble, the main selling point for this novel is it’s artwork. What’s really cool about this being a Disney product is that we get to see the film reimagined in Disney’s art style! A lot of exaggerated cartoon features that some times work and some times don’t. Underneath the characters are lush and grandiose backdrops of different terrains, cities and halls, reminiscent to the backdrops of Pokemon strangely enough. My favourite thing about the artwork however is the out of the box colour palette, it’s hard to pin down what makes it pop in it’s realistic but futuristic way but it’s gorgeous nonetheless. WRITING Seeing the dialogue replicated and displayed in text bubbles here compared to the delivery of the film’s dialogue, I can see what Lucas was trying to achieve in the story. While the dialogue of the film is widely regarded as hoaky throughout, there is solid and fantastical worldbuilding at the heart of it. Here, without poor direction, you better understand the contrasting social situations characters are dealing with. With this adaptation being strictly just that; an adaptation, I can’t help but feel there was a missed opportunity to amend or expand on some of the lesser elements of the original film with a competent writer. If anything and understandably so, some of the scenes have been omitted or condensed. With this comes the problem of highlighting plot issues amongst rushed developments. OVERALL In conclusion, the graphic novelisation of Star Wars Episode 1: The Phantom Menace GN is fine. Inoffensive to new fans and old and it serves it’s purpose to be a more kid-friendly representation of the film, I definitely have a better understanding of the story now that I’ve read this! A fun or summarised adaptation of the original film for fans who maybe don’t have the time to watch it or just enjoy the art style!     If you want to be part of the BGCP community, Join us on Discord, Twitter, Instagram etc then click HERE

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BGCP Interviews Mark Abnett (Aroha Comics)

BGCP Interviews Mark Abnett (Aroha Comics) This week Massimo sits down for a chat with Scottish based New Zealand Born comic creator Mark Abnett to talk about his Kickstarter for the latest issue of his series ‘This Land’. They discuss the book, Mark’s comic career so far, The story writing process and how Mark hopes to bring the Maori Culture to a broader audience with his work. Mark is the owner of Aroha Comics and the writer of “SCHISM” with Glaswegian Artist Chris Connelly and ‘This Land’ which you can purchase from here Follow Aroha Comics on Twitter to get all the latest updates about ‘This Land’ – @ArohaComics Follow Mark on Twitter @MarkAbnett Check out BGCP’s review of This Land #1 and #2 here Drop us a like if you enjoyed and sub to the channel for more upcoming interviews with awesome creators. Join us on Discord, Twitter, Instagram, etc – https://linktr.ee/BGCPComicCon SpotifyYouTubeGoogle Podcast Apple Podcasts Buy tickets for BGCP Comic Con in and around Glasgow Scotland – BUY TICKETS Check out all of our Comic, Movie, Television and Videogame Reviews HERE and our Podcasts/Interviews HERE If you want to be part of the BGCP community, Join us on Discord, Twitter, Instagram etc then click HERE www.bigglasgowcomicpage.com

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Paul Amos Interview

BGCP Interview Paul Amos (Jupiter’s Legacy, Assassin’s Creed)

https://www.youtube.com/watch?v=Uw7S3CKpTPU&t=2129s More from BGCP   Did you enjoy this interview? Don’t forget to subscribe to our YouTube channel and leave a like to support the team. We are constantly bringing you new content, reviews, and interviews with the biggest names in geek culture. Join the Community: Want to discuss this interview with other fans? Join our Discord and follow us on socials. Get Tickets: Come see us in person! Buy tickets for the next BGCP Comic Con in Glasgow and across Scotland.

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Fraser Campbell Comic Writer

BGCP Interviews Fraser Campbell (Alex Automatic, Cabal Comics)

BGCP Interview: Fraser Campbell and the Art of Indie Comics The Scottish independent comic book scene is currently in a golden age, and few writers have been as prolific or consistent as Fraser Campbell. In this episode of the BGCP podcast, we sit down with the writer behind the Cabal Comics label to discuss his gritty, surreal, and often mind-bending stories. Whether you are a fan of 70s spy thrillers, noir crime, or just want to know how to run a successful Kickstarter campaign, this interview is packed with insights. Who is Fraser Campbell? Fraser Campbell is a Glasgow-based writer who has carved out a unique niche in the UK comic scene. Known for his sharp dialogue and high-concept premises, he has successfully funded multiple projects through Kickstarter, building a loyal fanbase along the way. He is best known for collaborating with unique artists like James Corcoran and Iain Laurie to create books that defy easy categorization. His stories often blend grounded human drama with psychological horror and fractured realities. Spotlight on His Key Works If you are new to Fraser’s work, we discuss several of his major titles in this interview: The Edge Off: A “nightmare noir” that has been described as Jason Statham directed by David Lynch. It follows a gangster who has been dosed with a terrifying psychotropic drug, forcing him to battle both real-world enemies and his own melting reality to save his daughter. Sleeping Dogs: One of Fraser’s earlier breakout hits, this gritty crime thriller explores how far a father will go for revenge in a tower block controlled by a local crime lord. What We Discuss in This Episode In this extensive chat, we peel back the layers of the creative process: The Kickstarter Hustle: Fraser is a veteran of crowdfunding. We discuss the secrets to his success, how to build a community, and the realities of fulfilling orders for thousands of backers. Writing for Artists: Fraser works with artists who have very distinct styles. We talk about how he tailors his scripts to suit the psychedelic lines of Iain Laurie or the dynamic action of James Corcoran. The “Glasgow Style”: Is there a specific tone to Scottish comics? We discuss the grittiness, the dark humor, and the camaraderie of the local creator community. Watch or Listen Now You can tune into the full conversation below. If you are an aspiring creator, get your notebook ready—there is a lot of actionable advice here! https://www.youtube.com/watch?v=TxGrnAmdQIk&t=2853s Where to Buy Fraser Campbell’s Comics Support independent creators! You can buy physical and digital copies of Fraser’s books directly from his store. Cabal Comics Store: [Link to Cabal Comics Big Cartel] Follow Fraser on Twitter/X: @FraserC69 More from BGCP If you enjoyed this deep dive into indie comics, check out our other interviews with top industry talent: Alex Paknadel Interview John Layman Interview Paul Amos Interview

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