Keanu Reeves

Is The Matrix Resurrections Good? Review & Verdict

Review – The Matrix: Resurrections Directed by: Lana Wachowski Written by: Lana Wachowski, David Mitchell & Aleksandar Hemon Produced by: Lana & Karin Wachowski Starring: Keanu Reeves & Carrie-Anne Moss Release Date: December 22nd 2021 The reviews for The Matrix: Resurrections have been pretty mixed, which meant that I when I went to see the movie last night, I really did not know what to expect. To give you some context, I grew up with the Matrix and spent much of my childhood lying back on my couch with my feet on the floor pretending that there were bullets whizzing past my head in slow motion. So obviously, I really wanted this latest entry to be great. Having had about 12 hours to ruminate on the movie, I am still feeling somewhat conflicted about Resurrections. The movie itself is pretty great, in fact I would go as far as to say that it is probably the best Matrix movie after the iconic original. We all knew that this latest entry could never surpass the first film, so surely all that it had to do in order to justify its existence was be better than the other two sequels, right? The Matrix: Resurrections in fact had to be more than that. The most unfortunate thing is that the reason it had to be more than just a ‘good sequel,’ was simply due to timing. See, Resurrections dropped in cinemas just one week after Spider-Man: No Way Home did. Both of these are movies which rely heavily on nostalgia from past entries in their respective franchises. Unfortunately Spider-Man has Matrix beat in this aspect and when No Way Home is still so fresh in the collective mind of cinema-goers, that is an aspect that is hard to shake. I saw an internet comments recently that stated; “It is a shame that Matrix: Resurrections is coming out just a week after No Way Home. Spider-Man will likely take most of the box office for the entirety of December, leaving The Matrix to lose out financially and yet Matrix will likely be the far more original of the two movies.” I am not going to name the person that left this comment or divulge where they left it however, I would like to award them with the coveted prize of the most incorrect comment of 2021. Not for the box office prediction, they are probably quite right in saying that this movie will make no money, but the other thing. Whilst No Way Home used the stories from the past to elevate the current story being told in an emotionally effective way, Resurrections feels more like we are being fed memberberry pie. Nostalgia is used more as a crutch here rather than a storytelling tool. This fairly lazily implemented attempt at tickling the audience’s nostalgia bone would have been irritating enough, without Resurrections thinking it was being so damn clever whilst doing so. Listen, I am not against meta storytelling whatsoever, I enjoy Deadpool and Rick and Morty as much as the next person. However, it just felt somewhat forced here and sort of like Lana Wachowski thought that she was being far more clever than she actually was in parts. With all of that said, it is pretty unfair to hold the coincidentally poor timing against this otherwise entertaining entry in the franchise, “but here we are.” Other than the obvious nostalgia-bait that was being dangled throughout the film, I did enjoy most other aspects of Resurrections. Seeing Keanu, Carrie-Anne Moss and Jada Pinkett-Smith return as Neo, Trinity and Niobe respectively was a treat. Keanu did a great job of portraying a different version of Neo. One that was more emotional and psychologically damaged. When it comes to Jada Pinkett-Smith’s performances, they are usually pretty hit and miss for me, but I actually enjoyed her in the role of an aged Niobe. Although Carrie-Anne Moss did a phenomenal job when she was onscreen in the film, I was a little disappointed with how long it really took her character to ‘arrive.’ Although she does get a lot of play in the final act of the movie and nails every scene she appears in, I could have definitely done with seeing some more of her in the movie. Personally, I really enjoyed Yahya Abdul-Mateen II’s performance here as a new Morpheus, although I could see why it might prove divisive for fans of the more stoic original version of the character. The other main newcomer to the series was Jessica Henwick as Bugs and I enjoyed her character as well. Slight spoilers here, however this reveal was illustrated in the movie’s second trailer. Jonathan Groff plays the new version of Agent Smith. I have heard complaints about him being too jovial, however I would personally prefer that the actor makes the role their own rather than just do an impression of Hugo Weaving. I have heard some complaints being made regarding the visual effects in the movie, however I never had any real problem with those aspects of Resurrections. The direction was fine and the script was serviceable, even if it was chock-full of obvious call backs. In fact, that last criticism could be used to describe The Matrix: Resurrections as a whole and that was the thing that I felt let down by the most when watching the film. Rather than building on what had come before to progress the series, this movie seemed to be far more content to simply repeat what had come before with a fresh lick of paint. A sequel to something as iconic as the Matrix justifying its own existence is a big thing for me. I spent most of my review of The Last Of Us 2 complaining about how the sequel was never able to justify itself in my mind. Even though The Matrix Reloaded and Revolutions weren’t great films, they at least tried to expand on the first movie, whereas Resurrections feels much more

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Is BRZRKR #6 Good? Review: The Immortal Warrior Returns

Review – BRZRKR #6 Publisher: Boom! Studios Writers: Keanu Reeves & Matt Kindt Artist: Ron Garney Colourist: Bill Crabtree Letterer: Clem Robins Release Date: December 15th 2021 I was so relieved when I got to read BRZRKR #6 for review. Finally, I was being given exactly what I have been longing for from this series ever since the first issue released back in February of this year; a high-octane modern day action romp with futuristic violence and military action. This latest issue of BRZRKR sees Unute go on his first modern day mission since the first issue in the series and it is glorious. Seeing the god-like abilities that the character possesses in the modern day, hits so much harder than it did in the Stone Age. There were many visual cues in this issue that put me in mind of Superman, especially the panel that saw Unute raise a tank off of the ground. It never felt forced though, the use of his vast power felt warranted and necessary and thankfully didn’t just feel the writers showing off. Speaking of the book’s authors, the writing in this series is extremely inconsistent in terms of its quality. Mercifully, this issue falls in the positive category in terms of its writing. Not only was the modern day action sequence well written, but the back half of the issue was also effectively penned. Instead of being force fed 20+ pages of Stone Age escapades, this issue instead chooses to sparingly sprinkle in the odd prehistoric flashback to great effect. Brief flashes of Unute’s past are used to draw parallels to the modern day story being told and reflect lessons that he has learned over the years. This is how flashback sequences should have always been used in this series and in fact how they should be used across all media; to cleverly flesh out a character and make the universe feel lived-in. I was actually fairly shocked at just how clever the writing was from both Reeves and Kindt throughout this issue. Something else was addressed in this issue that I have been waiting a while to see. While Jim and Unute are wandering in the woods together, after escaping their crashed chopper, Jim asks our protagonist why he chose to fight for the US government. This is a very valid question, especially when THAT recently leaked Wikileaks video from Iraq in 2007 is still fresh in everyone’s mind. Jim seems as curious as we are why Unute would choose to fight for a government that has proven to be corrupt and self-serving time and time again over any other country or political party. Unute basically tells him that it is because the US have the best means to keep his existence and abilities a secret. This actually makes sense and justifies the character’s choice rather than just making him another All-American Hero. Ron Garney’s art also seems to have been taken up a notch here. I was actually reading some of John Byrne and Ron Garney’s run on Hulk recently and the comparison to his work in BRZRKR only made me appreciate his skill as an artist even more. The action panels really stand out as being visually spectacular and there are some awesome silhouette shots in this issue too. Bill Crabtree’s colour work also works to complement Garney’s illustration and hammer home the tone being strived for on each page in the issue. Overall, I am happy to say in reviewing BRZRKR #6 that this series is finally delivering on what it promised readers almost a full year ago. This is a fantastically written issue that delves deeper into the character of Unute in an interesting way and it left me excited to see where this series will go in future issues.

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Keanu Reeves’ BRZRKR Volume 1 Review (Boom! Studios)

Review – BRZRKR: Volume 1 Publisher: Boom! Studios Writers: Keanu Reeves & Matt Kindt Artist: Ron Garney Colourist: Bill Crabtree Letterer: Clem Robins Release Date: September 29th 2021 Intro I wanted to love BRZRKR right from the start. This is a violent, sci-fi story about an immortal soldier with the likeness of Keanu Reeves, (who is also co-writing the series!) If that sentence doesn’t sound like the most awesome thing that you have read all day, then I’m afraid we can’t be friends. The main issue with this first volume is that it spends most of its time trying not to live up to its bad-ass description. Instead it seems far more interested in giving us a run-of-the-mill meandering prehistoric backstory of how BRZRKR came to receive his powers. When three out of four issues in this volume centre around caveman Keanu, rather than futuristic killing machine Keanu, this becomes a problem. Below I will give my thoughts on each issue in the volume, before summing up my overall thoughts in the conclusion. #1 As long as you don’t go in expecting something cerebral here, then Keanu Reeves and Matt Kindt’s writing in the first issue is totally serviceable. As expected, we are treated to an incredibly formulaic opening that even features the classic cliché of the hero jumping out of an aircraft without a parachute and managing to land totally unscathed. The ensuing over-the-top action scene lets the reader know exactly why he is called BRZRKR as we see him ripping off arms and stabbing a henchman with another guy’s spine. The sequence is a lot of fun and discloses to the reader exactly the type of series we are in for going forward. This scene takes up roughly the first two thirds of the issue and features a good number of pages with hardly any text. Unfortunately this means that a good portion of the pages in the issue are almost devoid of any text bar a few voiceover lines from a conversation happening in the aftermath of the opening sequence. The main problem with the writing in this issue is that BRZRKR is very hard to relate to. This is most likely down to the fact that he is a predominately mute killing machine for the vast majority of this first issue. The concept of the character is also far from original. There were several times in the issue where I was reminded of Wolverine and the characters from The Old Guard, but the property it is most similar to is Bloodshot. In saying that though, originality isn’t everything and this is a remarkably fun take on the concept of an immortal soldier. Rob Garney’s artwork in the issue has a scraggly, rough aesthetic to it that I really enjoyed in this first issue. I felt that the unpolished style suited the story being told and the character at the centre of it. There are also some striking 3 panel pages and splash pages that are awesome to look at. I also enjoyed the depiction of gore in the book, which had a certain fluidity to it whenever it was on display. I also thought that Garney captured the likeness of Keanu Reeves really well and although it was unmistakably Keanu, the character’s look never detracted from the plot in any sort of detrimental way. The environmental artwork also allowed the reader to keep up with all off the fluid action and fighting happening on the page. At no point did I feel confused as to where we were in the environment. The one aspect of the artwork that I felt there was room for improvement in was the colouring. Bill Crabtree uses a lot of reds and other hot colours here. This would be fine as it adds a certain intensity to the artwork, but it is used in an overabundance to the point where it becomes difficult to discern what is happening in certain panels. There are certain objects that just don’t stand out and end up blending into the background due to some of the choices made by Crabtree. BRZRKR #1 is a fun first issue that any fan of over-the-top action comics will thoroughly enjoy. It is not going to deliver a highbrow look at what it means to be mortal in the way that Watchmen does, but at the same time it is not trying to. It is trying to be an in-your-face action comic full of fun and it totally delivers on this front. #2 Unfortunately this second issue is the first to be used purely to show us a flashback to how Keanu’s character received his BRZRKR powers in the first place, 80,000 years ago. The story being told via flashback lasts for the entire 22 pages of the issue and it is an extremely jarring change of pace from the first issue. The writing is fairly ham-fisted through issue #2 and it soon becomes apparent why there was so little dialogue used in the first issue; because the writers aren’t very good at writing dialogue for this character. One positive in this issue is that Ron Garney’s scraggly style of artwork works remarkably well for this Stone Age story. The unpolished aesthetic of the art matches the rough, primal look and feel of the ancient landscape that serves as the backdrop for the flashback. That said, I didn’t feel that there were as many striking splash pages in this issue as there were in the first and the sense of fluidity that was present throughout the first issue’s artwork is sadly missing here. It is instead replaced by a more stubborn, stunted style of illustration. However I do wonder if that was a conscience choice made by Garvey for this issue, as it is set in a stockier and less free-flowing era of history. The violence that many may be hoping for following the brutality of the first issue’s artwork is thankfully present in this issue also. Spines are kicked out, heads are ripped

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Review – Cyberpunk 2077

Review – Cyberpunk 2077 Developer: CD Projekt Red Publisher: CD Projekt Director: Adam Badowski Genre: Open-world RPG Release Date: December 10th 2020 As today marks the six month anniversary of its release, I decided that it was finally a fair time to review Cyberpunk 2077. Since its infamous release in December of last year we have seen a number of interesting things emerge surrounding this game. First of all, we saw the hype train for the game come to a screeching halt when its review embargo eventually lifted, (just a worrying 3 days before the game’s release, which is always a red flag,) and we first learned of the type of game that we were getting. The realisation hit gaming fans collectively that we were not getting the ultra-polished, smooth, flawless experience that we were promised in the game’s marketing and previews. Instead we were getting something that was janky, largely unfinished and even totally unplayable on certain platforms. The next scandal came when Sony announced that they were pulling the game from the PS Store following an overwhelming mass of complaints regarding the game’s lack of quality. Refunds on Steam also reached a quarter of a million the very next day after the game released on December 11th. Then in January of this year, Jason Schreier published an article via Bloomberg, where it was reported that the game’s developers knew that this game was never going to be ready by late 2020. The dev team apparently thought that they had another two years left to finish the game saying, “they expected the game to be ready in 2022.” Multiple memes, apologies, hotfixes and patches later and I finally feel that writing a critique of Cyberpunk is now fair game. CDPR have had their chance to fix their mess and if a game still isn’t ready to be experienced six months after its release, then it probably never will be. First of all, I’d like to say something in the game’s defence. As the internet likes to do with most things, the glitches and other technical issues present in the game were vastly overblown. While I did enjoy the memes that spawned from this, the game is far from unplayable. I played in on 3 platforms; a base PS4, a PS4 Pro and PC. Whilst it did run slightly better on the Pro and the PC, it was far from unplayable on the base PS4, – even back in January before the patches dropped. I did run into multiple graphical issues, lagginess, mini map problems and two or three crashes, but nothing that really made me feel that this thing was totally unplayable at any point. That said, a AAA game of this calibre still should not have launched with that many issues still present. Although I think that the technical problems were exaggerated, that does not excuse them entirely and I still don’t think that it is acceptable to let a AAA developer like CDPR get away with releasing a game in this state. The thing is though, most people would have been willing to suffer through the technical issues that plagued the game, if the game itself was an incredible experience that made it worth persisting with. Unfortunately, I really don’t feel that it is. Let’s start with the game’s plot as the story is usually my main reason for playing a game and the aspect of any game that I enjoy the most. The story in Cyberpunk is mediocre at best. First of all, just because Cyberpunk takes some of its aesthetic influences from Blade Runner, that doesn’t mean that you are going to get a story worthy of Philip K. Dick. Rather than that, you can expect to endure some of the cringiest dialogue I have possibly ever heard in a western videogame and some really try-hard edgelord quips. There were no characters that I ever felt attached to through this entire game. I won’t spoil it here, but a character dies early on in the story and the game tries to make a big deal out of it suggesting that you should care. I felt absolutely nothing during this entire sequence due to the sub-par writing and voice acting and eventually resorted to skipping through the dialogue just to get it over with. Still though I persisted, telling myself that maybe the game it will get better once Keanu comes into it. I like Keanu. Everyone likes Keanu. And then the game does the impossible, – it manages to turn one of Hollywood’s most beloved actors into an insufferable dick. I never thought that I would have said this in a million years, but Keanu’s character of Johnny is one of the worst parts of this game. Again, the dialogue that he is forced to spout is total bottom of the barrel garbage that sounds as though it has been written by a basement-dwelling 15 year old. Frankly the story’s greatest mercy is its brevity, as the main plot in Cyberpunk is a lot shorter that most people expected. A short game is usually fine with me, as it usually results in a tightly woven, well-constructed narrative that doesn’t overstay its welcome or drag on too long. However, that is not the case with Cyberpunk. Instead, the final mission is upon you like a slap in the face, without any significant build up or indication that you are approaching the story’s conclusion. I approached the waypoint for what I thought was just the next mundane mission and was greeted with an immersion-breaking ‘point of no return,’ dialogue box. That message doesn’t always mean that the game is ending though, as other games will hit you with this message when you are about to start a particularly long mission. I thought that this must be the case, but decided to look it up anyway on the off-chance and sure enough I had reached the final mission in the game. It genuinely left me scratching my

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