BOOM! Studios

Review – Labyrinth: Under The Spell

SUMMARY Labyrinth: Under The Spell is a graphic novel anthology based on the beloved Jim Henson classic, Labyrinth. Split into four stories, the novel offers readers an eternally expansive dive into the deeper lore of the film. The Eternal Tournament, written by S.M. Vidaurri and illustrated by Sarah Webb, sees the proud and courageous Sir Didymus and his noble steed Ambrosius take part in a competition of many trials. The prize for winning? An eternity as the bridgekeeper of the Bog of Eternal Stench! En Guarde!, written by Sina Grace and illustrated by Boya Sun, follows a young Hoggle in need of some wanderlust away from his tedious and unrewarding role as the Guards’ Guard. With a sneaky change of the guard, he soon finds himself as the new fairy dusting groundskeeper of the Labyrinth. No!, written by and presumably illustrated by Michael Dialynas, is the story of a clumsy young goblin called No: The Clumsy Goblin. Trying to fit in is hard enough at the best of times, within the Goblin City however, what’s yours is mine and what’s fair is unfair and vice versa. Last but certainly not least, Masquerade is written by Lara Elena Donnelly and illustrated by Pius Bak, Samantha Dodge & French Carlomagno. The story takes place in the same timeline as Sarah and looks to answer some of the most pondered questions of Labyrinth; Just who are the other guests at the Masquerade ball? What happens to those who never find what they’re looking for? What happens to those who are never found? ART The Eternal Tournament and En Guarde! surprisingly both open with an anime-like art style, with adorably exaggerated features and expressions. While the likenesses are recognisable, Webb and Sun have toned down the grotesque yet nostalgic Henson horror of characters and Jareth’s orbs aren’t perpetually and aggressively in my face. Perhaps this is to accommodate for their whimsical and unsullied realm that has yet to wither and spoil…I’m still talking about the Bowie balls. True to Labyrinth fashion, the story with more pleasant storytelling has grimmer artwork in a sort of flipped judging of books by their covers. Similar to the styles of The Eternal Tournament and En Guarde!, this artistic choice by Dialynas could provide deeper context into the timeline in which the story is set. My initial thought when I saw the first panel for Masquerade was “Did Mike Mignola illustrate this one?”. With three different artists at work, this final chapter offers a definitive contrast to the rest of the artwork and it fits the story perfectly. While the Labyrinth and its inhabitants are creepy in a fun and adventurous way, the inner workings of its halls and hollows host grim realities with suitably bleak imagery lurking throughout. WRITING For long-time fans of Labyrinth, you might wonder how Sir Didymus became the keeper of the bridge. Well the Eternal Tournament answers that question with a uniquely heart-warming and fun triumph of storytelling from Vidaurri. Recognisable and beloved personalities thankfully remain recognisable and beloved in their written presentation. En Guarde!, while staying true to the brave and cowardly Hoggle, Grace shows a different side of Jareth. This Jareth remains authoritative as a Goblin King should be, bust has compassion for his individual subjects and their roles throughout the Labyrinth. No cruelty, only generosity. Dialynas’ story, No!, stands alone in this anthology tonally and narratively but sticks out as an innocent and important life lesson for anyone growing up, ironically just like No himself! Who’da thought you’d find something sweet in the Bog of Eternal Stench! Finally, Masquerade shatters the ballroom mirror of our minds with a disturbingly brilliant piece of lore created by Donnelly that changes everything we assumed about the Labyrinth. On the other hand, how it resolves is nice enough but a little mediocre in execution compared to what is built up (in my personal opinion, not unlike the film.). OVERALL In conclusion, Labyrinth: Under the Spell is a fantastically virtuosic cherry on top of a piece of cake known as Jim Henson’s Labyrinth. Versatile in it’s storytelling and varied in it’s artwork while still staying true to the source material, there’s a lot here for new and old fans of the beloved film that is sure to make an eternity in the Bog of Eternal Stench a lot more manageable! If you’re a fan of the film, you need this. I don’t know why, but every now and then in your life, for no reason at all, TRA LA LAAA!?! [yasr_multiset setid=1] [yasr_visitor_multiset setid=1] Let us know in the comments your thoughts on Labyrinth: Under The Spell, your thoughts on the original film and what your favourite Jim Henson puppet is! Join us on Discord, Twitter, Instagram etc – https://linktr.ee/BGCPComicCon Buy tickets for BGCP Comic Con in and around Glasgow Scotland – BUY TICKETS Check out all of our Comic, Movie, Television and Videogame Reviews HERE and our Podcasts/Interviews HERE

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BGCP Interviews Mark Abnett (Aroha Comics)

BGCP Interviews Mark Abnett (Aroha Comics) This week Massimo sits down for a chat with Scottish based New Zealand Born comic creator Mark Abnett to talk about his Kickstarter for the latest issue of his series ‘This Land’. They discuss the book, Mark’s comic career so far, The story writing process and how Mark hopes to bring the Maori Culture to a broader audience with his work. Mark is the owner of Aroha Comics and the writer of “SCHISM” with Glaswegian Artist Chris Connelly and ‘This Land’ which you can purchase from here Follow Aroha Comics on Twitter to get all the latest updates about ‘This Land’ – @ArohaComics Follow Mark on Twitter @MarkAbnett Check out BGCP’s review of This Land #1 and #2 here Drop us a like if you enjoyed and sub to the channel for more upcoming interviews with awesome creators. Join us on Discord, Twitter, Instagram, etc – https://linktr.ee/BGCPComicCon SpotifyYouTubeGoogle Podcast Apple Podcasts Buy tickets for BGCP Comic Con in and around Glasgow Scotland – BUY TICKETS Check out all of our Comic, Movie, Television and Videogame Reviews HERE and our Podcasts/Interviews HERE If you want to be part of the BGCP community, Join us on Discord, Twitter, Instagram etc then click HERE www.bigglasgowcomicpage.com

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Paul Amos Interview

BGCP Interview Paul Amos (Jupiter’s Legacy, Assassin’s Creed)

https://www.youtube.com/watch?v=Uw7S3CKpTPU&t=2129s More from BGCP   Did you enjoy this interview? Don’t forget to subscribe to our YouTube channel and leave a like to support the team. We are constantly bringing you new content, reviews, and interviews with the biggest names in geek culture. Join the Community: Want to discuss this interview with other fans? Join our Discord and follow us on socials. Get Tickets: Come see us in person! Buy tickets for the next BGCP Comic Con in Glasgow and across Scotland.

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Fraser Campbell Comic Writer

BGCP Interviews Fraser Campbell (Alex Automatic, Cabal Comics)

BGCP Interview: Fraser Campbell and the Art of Indie Comics The Scottish independent comic book scene is currently in a golden age, and few writers have been as prolific or consistent as Fraser Campbell. In this episode of the BGCP podcast, we sit down with the writer behind the Cabal Comics label to discuss his gritty, surreal, and often mind-bending stories. Whether you are a fan of 70s spy thrillers, noir crime, or just want to know how to run a successful Kickstarter campaign, this interview is packed with insights. Who is Fraser Campbell? Fraser Campbell is a Glasgow-based writer who has carved out a unique niche in the UK comic scene. Known for his sharp dialogue and high-concept premises, he has successfully funded multiple projects through Kickstarter, building a loyal fanbase along the way. He is best known for collaborating with unique artists like James Corcoran and Iain Laurie to create books that defy easy categorization. His stories often blend grounded human drama with psychological horror and fractured realities. Spotlight on His Key Works If you are new to Fraser’s work, we discuss several of his major titles in this interview: The Edge Off: A “nightmare noir” that has been described as Jason Statham directed by David Lynch. It follows a gangster who has been dosed with a terrifying psychotropic drug, forcing him to battle both real-world enemies and his own melting reality to save his daughter. Sleeping Dogs: One of Fraser’s earlier breakout hits, this gritty crime thriller explores how far a father will go for revenge in a tower block controlled by a local crime lord. What We Discuss in This Episode In this extensive chat, we peel back the layers of the creative process: The Kickstarter Hustle: Fraser is a veteran of crowdfunding. We discuss the secrets to his success, how to build a community, and the realities of fulfilling orders for thousands of backers. Writing for Artists: Fraser works with artists who have very distinct styles. We talk about how he tailors his scripts to suit the psychedelic lines of Iain Laurie or the dynamic action of James Corcoran. The “Glasgow Style”: Is there a specific tone to Scottish comics? We discuss the grittiness, the dark humor, and the camaraderie of the local creator community. Watch or Listen Now You can tune into the full conversation below. If you are an aspiring creator, get your notebook ready—there is a lot of actionable advice here! https://www.youtube.com/watch?v=TxGrnAmdQIk&t=2853s Where to Buy Fraser Campbell’s Comics Support independent creators! You can buy physical and digital copies of Fraser’s books directly from his store. Cabal Comics Store: [Link to Cabal Comics Big Cartel] Follow Fraser on Twitter/X: @FraserC69 More from BGCP If you enjoyed this deep dive into indie comics, check out our other interviews with top industry talent: Alex Paknadel Interview John Layman Interview Paul Amos Interview

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Review – We Only Find Them When They’re Dead #1

Review – We Only Find Them When They’re Dead #1 Publisher – Boom! Studios Writer – Al Ewing Artwork – Simone Di Meo Color assists – Mariasara Miotti Letters – AndWorld Design Introduction Interesting is the first word that comes to mind when reading We Only Find Them When They’re Dead #1. In fact, for his first creator owned series, author Al Ewing presents an interesting idea; What if the gods were real, but they were…well you get the idea from the title. The premise was definitely enough to attract my attention and this first volume may be one of the most interesting comics I have read this year. Story and writing Like many sci-fi epics, this story takes place in the future. Humanity has colonized space but resources are depleting and the human race is close to dying out. Of course, the gods are here to save us, but not through divine action. Instead, their large celestial bodies are left drifting through the cosmos so that humanity can harvest their bodies just to stay alive. I’ll admit, it’s a unique take on the overdone ‘gods and humanity’ trope. At the heart of this story is the crew of the autopsy ship, Vihaan II. Led by captain Georges Malik, who is obsessed with being the first human being to set eyes on a living god, even if it means putting his crew in danger. Malik is willing to travel to the farthest reaches of space to achieve his dream, all while a rogue agent with a personal vendetta hunts him down. It’s an interesting premise and their is a lot to juggle. Nevertheless, Al Ewing is in his element with a story as grand as this. Ewing, a star writer for Marvel, brings his distinct style to create a melancholic and deeply beautiful tale that tackles larger themes such as god, religion and death. Even with such large themes, Ewing manages to deftly interweave a narrative that also focuses on world-building to make a grand Jack Kirby-esque space opera that pushes the boundaries of its own genre. For such a bold story, this first volume is so close to being perfect. While it rightfully focuses on world-building and introducing us to the characters, it unfortunately leaves little room for character depth. By the end of the volume, you know very little about these characters, with the exception of Malik. Granted, the characters are the least interesting part of this story, but I would have liked to have understood the crews motives more. Art With a story as grand and cosmic as this one, the art work really needs to match. Luckily, Simone Di Meo absolutely delivers. In fact, it’s not wrong to say that his illustrations are the biggest stand out of this first volume. With color assists from Mariasara Miotti, the vibrant art work pops off the page and will easily grab your attention. Di Meo creates immaculate designs for the details of the ships and gives some awe-inspiring illustrations of deceased celestial bodies floating among the stars. I also adore the use of color in this story. Di Meo and Miotti work with striking neons and pastels that really match the cosmic tone of the series. Honestly, from start to finish, the look of this book is stunning and polished. Final thoughts Overall, We Only Find Them When They’re Dead #1 is a fantastic read. The writing, art, and colors are a powerhouse that brings to life this grand cosmic story. It’s a top notch story that showcases the talent of Al Ewing. Now if future installments focus on the characters as much as the premise, then WOFTWTD might shape up to be one of the best modern sci-fi comics. If you enjoyed our review of We Only Find Them When They’re Dead #1 then leave us a comment below. [yasr_multiset setid=1] [yasr_visitor_multiset setid=1] Buy tickets for BGCP Comic Con in and around Glasgow Scotland – BUY TICKETS Check out all of our Comic, Movie, Television and Videogame Reviews HERE and our Podcasts/Interviews HERE If you want to be part of the BGCP community, Join us on Discord, Twitter, Instagram etc then click HERE www.bigglasgowcomicpage.com

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