Alien

Creator Interview - Gordon Rennie

Gordon Rennie Interview: Writing for Judge Dredd & Star Wars

INTRODUCTION: A Scottish Creative Powerhouse Hey folks! Welcome to another BGCP creator interview. We are lucky enough to be chatting today with Gordon Rennie. Gordon Rennie is an incredibly talented writer from Scotland. He has worked in the comic book and videogame industries for the last 30 years. His impressive credits include: You can find multiple other cool titles of his over on Amazon. Let’s dive into the interview! INTERVIEW: The Early Days of a Pro Writer BGCP: Hi Gordon, thank you for speaking with us. Would you mind starting with your background and career? Gordon Rennie: My education? I got a useless arts degree from a Scottish redbrick university in the late 80s. It guaranteed to get me nowhere at the time. I started doing interviews and reviews for the UK comics press. Back then, they paid actual money for that. Most frustrated writers end up doing that. Warren Ellis started out at the same time for the same people. One magazine was Speakeasy. It morphed into Blast comic during the early 90s surge of ‘mature’ comics like Crisis and Revolver. I pitched some comic strip ideas to the editor. He bought just about everything I offered him. That was it. I was a professional comics writer. It seemed much easier in those days. BGCP: You began your career with Sewer Patrol in 1991. How did that first gig come about? What did you learn from it? Gordon Rennie: It was the first thing in print, but not the first professional thing I wrote. By then, I had written the first chapters of White Trash and Sherlock Holmes. Both appeared in the last issue of Blast before Tundra picked them up. Trust me, those were much better stories than Sewer Patrol. That was just a dumb and disposable Future Shock thing. However, Sewer Patrol taught me one notable lesson: I didn’t get paid. The people in charge sent me three post-dated cheques. All of them bounced. I learned early on not to work for spivs. SUCCESS AT 2000 AD: The Birth of Missionary Man BGCP: A few years later, you scored a gig writing for 2000 AD with Missionary Man. How did that happen? Gordon Rennie: Well, it was the Judge Dredd Megazine, not 2000 AD. At that time, I was still blacklisted from 2000 AD. I had written too many mean reviews of it. I sometimes think editor David Bishop hired me mainly to spite his colleagues. I pitched David a few things. He rejected most in his famously blunt style. However, he liked Missionary Man. It was an apocalyptic western set in the Cursed Earth. My main stroke of luck was David giving it to Frank Quitely. It was his first mainstream work. Those first stories aren’t very good, but they keep getting reprinted due to Quitely’s artwork. BGCP: You worked with 2000 AD for many years. How was your experience with them as a company? Gordon Rennie: Great. They pay regularly and on time. After my early experience with bounced cheques, that is the main thing. I get to do fun stories in the comic I grew up reading. We still laugh about the time they told me I’d never work for Tharg. WORKING WITH LEGENDARY IPs: Star Wars and Warhammer BGCP: You have written for many licensed properties. How does that affect your creative control? Gordon Rennie: It depends on the IP and the holder. Some holders just want the license money. They don’t care what you do. Others have very definite ideas on what you can and can’t do. Games Workshop is possessive with Warhammer. However, Lucasfilm is the most ferocious. I worked on a Star Wars game. Lucasfilm looked at everything I was doing. They liked my work, though. They even told the developer to bring me back for extra dialogue work. BGCP: Do you have a favorite IP that you enjoyed working with the most? Gordon Rennie: Judge Dredd, Doctor Who, and Star Wars. They were the holy trinity of my youth. Trust me, you haven’t lived until you see your name scroll up the screen on a Star Wars project with John Williams’ music playing. TRANSITIONING TO VIDEOGAMES: Killzone and Beyond BGCP: You wrote the script for the first Killzone game. What is your background with gaming? Gordon Rennie: I had been playing games since the Sega Mega-Drive days. I knew the tropes well. However, the jump to making them is a big one. It was a real eye-opener to see the complex business of making a game. My favorites are Tomb Raider and GTA. Generally, I like games where you blow stuff up. BGCP: Why did you move into videogames? Gordon Rennie: The Killzone guys came looking for me. They were fans of my Rogue Trooper work. Basically, I got an email asking me to come to Amsterdam for a meeting. The Killzone project finished without me. It was the first game I worked on and the first I was fired from. But it taught me how to make a game. Gaming paid much better than comics. I’ve worked on about 40 games over the last twenty years. I’ve done everything from laying down the basic story to polishing dialogue on Korean RPGs. DEVELOPMENT CHALLENGES: The Good, The Okay, and The Ugly BGCP: How does someone land a gig for a Sony exclusive IP? Gordon Rennie: I got my first games work because of my comic experience. These days, dedicated games writers begin directly in the industry. I’m afraid I have no idea how they do that now. BGCP: Does the story change based on the script, or are aspects already established? Gordon Rennie: It varies. In the early days, writers were an afterthought. Designers built the game and then brought in a writer to make sense of it. It was like putting up wallpaper after the house was built. Thankfully, that is rare now. Developers want writers early for world-building and plot ideas. BGCP: You also wrote for

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Review – A Quiet Place 2

Review – A Quiet Place 2 Directed by: John Krasinski Written by: John Krasinski Produced by: John Krasinski & Michael Bay Starring: Emily Blunt, Cillian Murphy & John Krasinski Release Date: June 3rd 2021 (UK) Initially, when I saw A Quiet Place 2 for review, I wasn’t expecting to enjoy it anywhere near as much as I did because of how disappointing I found the first movie. However, sometimes I am very glad to be proven wrong and this is one of those times. A Quiet Place 2 does what all good sequels should do, in that it builds upon the foundation laid down by the first movie, whilst upping the stakes and increasing the intensity felt by the audience when watching the film. A parallel that I can’t help but draw a comparison to is the change in tone between Alien and its more action-based sequel Aliens. If the first Quiet Place movie strives to capture the suspense and slow burn slasher-inspired horror of Ridley Scott’s Alien, then A Quiet Place 2 nails the faster, more ferocious tone of James Cameron’s Alien’s. Whether this was intentional or not, I do not know, but the difference in tone is evident from very early on in John Krasinski’s sequel. While the film does star John Krasinski and Emily Blunt as their characters from the first film, Cillian Murphy’s Emmett and Millicent Simmonds’ Regan are arguably the main characters of the sequel. Whilst Krasinski appears as Lee via flashback, (SPOILER, because he died pretty unceremoniously in the first movie,) and Blunt features as Evelyn in what is pretty much a glorified side-quest, they definitely aren’t the main characters in part 2. The choice to focus on two different characters in the sequel is a welcome one as it help the film feel more fresh and when you have stellar performances from Murphy and Simmonds to wrap your movie around, that also helps. I really felt that Millicent Simmonds upped her game greatly from the first movie and although CIllian Murphy’s character was added for the sequel, he is a good enough actor to fit naturally into the plot without feeling shoehorned in. The writing also helps with this and whilst Krasinski’s script is obviously light on dialogue, (since the movie is called A QUIET Place,) it is fairly well-written and contains fewer leaps logic than part 1. The dialogue that is present in the script is decent and the movie also had a good flow that was able to build tension whilst still keeping things moving along at a good pace. Krasinski also returns as director for the sequel and does a good job in terms of getting the best possible performance out of the film’s limited cast members. I am curious to see what he tackles next, as I would imagine he would like to move beyond the horror genre and try something fresh. I would also like to see something different from him as a filmmaker. Polly Morgan’s cinematography was also enjoyable throughout the movie and really added to the intense tone that the film is striving to capture. Along with some slick editing techniques, a good use of lighting, a great instrumental score and brilliant sound design the technical aspects of the movie are solid and I can’t fault any of it. As someone with a background in 3D animation, sloppy CGI is always a major concern when I see any movie. Thankfully, the visual effects in A Quiet Place 2 are stellar and were sparse enough that I was never distracted by them or taken out of the movie at any point. Overall, I came away from A Quiet Place 2 very happy that it managed to surpass its predecessor in every discernible way. I really enjoyed this sequel and would recommend it to anyone regardless of whether you are a fan of the first Quiet Place movie or not. [yasr_multiset setid=2] [yasr_visitor_multiset setid=2] If you enjoyed Dan’s review of A Quiet Place 2, you can check out what he thought of Bad Times At The El Royale here. Don’t forget to like us on Facebook, Twitter, Instagram, Discord and join our official Facebook Group. Check out our new Podcast and subscribe to the channel on Youtube, Spotify, Apple and Google. Buy tickets for BGCP Comic Con in and around Glasgow Scotland – BUY TICKETS Check out all of our Comic, Movie, Television and Videogame Reviews and News from Glasgow, Scotland, UK and the US, HERE and our Podcasts/Interviews HERE If you want to be part of the BGCP community, Join us on Discord, Twitter, Instagram etc then click HERE

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Review – Marvel’s Alien #1

Review – Marvel’s Alien #1 Written by Phillip Kennedy Johnson Art by Salvador Larroca & Guru-eFX Published by Marvel Released – March, 2021 SUMMARY Marvel’s Alien #1 is the debut of a brand-new comic series written by Phillip Kennedy Johnson and brought to you by Marvel (thanks to Disney). The year is 2200. Weyland-Yutani employee, Gabriel Cruz, is sent home after a lifetime of servitude to the controversial company so he can reunite with his family. All the while, he battles a recurring nightmare of his haunted past with help from a counselling Bishop android. Back on Earth, he finds that home life comes with its own haunted past. ART The hyper focused art style and dynamic colour palettes of modern Marvel comics lends itself beautifully to the Alien franchise. With Larocca nailing the crucial queues of fear that arise in the presence of a Xenomorph and Guru-eFX showcasing a different kind of virtuosic darkness in their varied blends of colour and shading, the artwork in this comic will be embedded in the minds of all who dare to take a peek.  Despite being a mostly dormant R rated comic to begin with – focussing more on the tense setup of Alien as opposed to the guns-a-blazing Aliens, we do see droplets of the crimson rain in a few panels that is sure to pour as the series continues. In the mean-time, there is more than enough dripping horror squeezed out of this one comic.  WRITING First and foremost, the opening monologue immediately reminds you that this is not for the faint of heart. This isn’t just a thrilling comic, this is a flashback to your first paralyzing experience of Xenomorphobia. You’ll be reluctantly turning pages with a sweated palm over your eyes.  The dialogue throughout comes off naturally with great readability and emotion, especially between main characters. I believe every word and relate to every breath.  Without revealing too much, Johnson has set up a twisted twisty plot with characters you are actually going to care about which is a welcome inclusion. Personally, I love all the characters in the franchise, Covenant is my favourite of the films! With the potential for emotional attachment, there is sure to be added tension when stakes are raised. OVERALL Don’t let the combination of Alien and Disney sour your appetite just yet, this series is shaping up to be an absolutely dramatic and traumatic addition to the Alien franchise. From parasitic corporate politics to pseudo-sexual scenes of symbolism, the themes of the franchise are all on show in Marvel’s Alien #1. Finally, and most importantly, we have a new cat mascot in the Alien lore! His name is Stubs and his fur is black so witches will adore him and I would die for Stubs. I need a Stubs & Jonesy spin-off series on Disney+ ASAP!  While you’re at it, add the Alien Queen to the list of princesses. She’s earned it! [yasr_multiset setid=1]

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