Cyberpunk

Review – Blade Runner: 2049

Review – Blade Runner: 2049 Directed by: Denis Villeneuve Written by: Hampton Fancher & Michael Green Produced by: Ridley Scott & Yale Badik Starring: Ryan Gosling & Harrison Ford Release Date: October 5th 2017 After recently revisiting the original Blade Runner, I decided to revisit its follow up; Blade Runner: 2049, for review. Revisiting this movie was a blast, as it is probably one the greatest sequels ever produced. First off, this movie is a feast for the eyeballs. I won’t go on about the visuals too much, as I’m sure at this point that you already well aware of how good looking this movie is, all I’ll say is this; the movie deserves to be viewed on the biggest screen possible. What is even better though, is unlike a certain Zack Snyder film, Blade Runner 2049 has more to it than just surface level, pretty visuals. Denis Villeneuve is one of my favourite directors working in Hollywood today. The run of movies he released between 2013 and 2017 was nothing short of astounding, beginning with Prisoners and ending with this film. Additionally, he has achieved the impossible here by managing to pull off a truly fantastic sequel to a 35 year old classic. I love almost every part of this movie. The direction is masterful to watch, with the movie being moved along at a deliberate, purposeful pace, rather than rushing through from action scene to action scene. The sets used in the film are out of this world, some props are really cool to look at and the use of mostly practical backdrops makes a huge difference as opposed to using an abundance of green screen. Rodger Deakins’ cinematography is utterly astonishing, you could honestly screen grab an image from any time stamp in this movie and it would work perfectly as a beautiful desktop background. I also think that the performances are fantastic and everyone does a great job in their respective roles. Although Ford doesn’t appear until the movie’s third act, when he does he is great. Gosling commands his leading man role as we’ve come to expect him to. Robin Wright and Dave Bautista are the other standouts for me in terms of their performances. The more technical elements of the movie work perfectly in tandem with the story being told as well. The special effects are beautifully implemented and the lighting in the movie adds a whole other layer of visual depth as well. The score also works for the tone that the movie was aiming to achieve. Additionally, the script is solid and tightly woven. The only thing I will say is; if you were to go into the film expecting a sci-fi action blockbuster, you will come out disappointed. This is a slow paced, sci-fi noir, detective story. There are a few sparse moments of action and it does feel impactful when it occurs, but it is not the focus of the movie at all. The one small element that bothers me in this movie is Jared Leto’s performance. He never fails to take me out of the movie and is the only cast member who doesn’t feel like a real character within this world. Maybe I’m just being biased, as Jared Leto has always annoyed me in general, but for me he is the one bad part of this near masterpiece. Thankfully he doesn’t get that much screen time, so it could have been worse. Also, the fact that David Bowie was originally cast in that role adds an extra sprinkle of salt in the wound. Overall I love Blade Runner: 2049, but I can see why people find it somewhat divisive. For me though, the vast majority of this movie’s parts are absolutely fantastic and come together to form a journey that you must experience for yourself. [yasr_multiset setid=2] [yasr_visitor_multiset setid=2] If you enjoyed Dan’s review of Blade Runner: 2049, check out what he thought of the original Blade Runner here. Don’t forget to like us on Facebook, Twitter, Instagram, Discord and join our official Facebook Group. Check out our new Podcast and subscribe to the channel on Youtube, Spotify, Apple and Google. Buy tickets for BGCP Comic Con in and around Glasgow Scotland – BUY TICKETS Check out all of our Comic, Movie, Television and Videogame Reviews and News from Glasgow, Scotland, UK and the US, HERE and our Podcasts/Interviews HERE If you want to be part of the BGCP community, Join us on Discord, Twitter, Instagram etc then click HERE

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Review – Blade Runner

Review – Blade Runner Directed by: Ridley Scott Written by: Hampton Fancher & David Peoples Produced by: Ridley Scott & Hampton Fancher Starring: Harrison Ford, Rutger Hauer & Sean Young Release Date: September 9th 1982 I first watched Blade Runner around twenty years ago and in my dumb kid-brain, I put it into the same category as Star Wars. They were both sci-fi movies, both made in a similar era and they both starred Harrison Ford. I think that the first version I saw was the director’s cut version. I then went back to Blade Runner at the age of 12, when the ultimate cut was released in 2007 and at the time, I felt that the setting and the world were still incredible, but the plot and characters in the movie left a lot to be desired. Recently, I decided to go back and re-watch the directors cut of Blade Runner for review and then follow it up with Blade Runner: 2049. The biggest shock that I experienced during this most recent re-watch what that I realised that I had totally forgotten just how excruciatingly slow this film is. The whole thing moves at a snail’s pace and half of the run-time is spent looking at Harrison Ford’s reaction shots. I had it in my head that the pace of Blade Runner was similar to that of A New Hope, but I was way off. I get it, it’s not a sci-fi action flick, it’s a hard-boiled, contemplative detective film, but it really is a slog to sit through. And that is coming from a guy that loves a slow burn movie! I still feel the same way about this movie that I always have, the world and the setting that the story takes place in are far more interesting than the movie itself, (something else that Blade Runner has in common with Star Wars!) There is a reason that so many other movies have borrowed elements of Blade Runner’s amazing setting over the years and used them as inspiration for their own set design. To this day the sets and the majority of this almost 40-year-old film’s visuals still look great, that is an achievement not to be scoffed at. I will always appreciate Blade Runner for what it did for sci-fi movies that came after it, but if you saw this film as a kid and are thinking about going back to re-watch it again to see how well it holds up, I would actually recommend against it. This movie was so much better in my head than it was when I actually re-watched it and I somehow like it less now after re-watching it. However, this certainly should not take away from the importance and influence of this film and if you consider this a classic, it would be hard to argue that point with you. [yasr_multiset setid=2] [yasr_visitor_multiset setid=2] Speaking of things that blatantly ripped off the aesthetic of Blade Runner, you can check out our review of Cyberpunk: 2077 right here. Don’t forget to like us on Facebook, Twitter, Instagram, Discord and join our official Facebook Group. Check out our new Podcast and subscribe to the channel on Youtube, Spotify, Apple and Google. Buy tickets for BGCP Comic Con in and around Glasgow Scotland – BUY TICKETS Check out all of our Comic, Movie, Television and Videogame Reviews and News from Glasgow, Scotland, UK and the US, HERE and our Podcasts/Interviews HERE If you want to be part of the BGCP community, Join us on Discord, Twitter, Instagram etc then click HERE

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Review – Cyberpunk 2077

Review – Cyberpunk 2077 Developer: CD Projekt Red Publisher: CD Projekt Director: Adam Badowski Genre: Open-world RPG Release Date: December 10th 2020 As today marks the six month anniversary of its release, I decided that it was finally a fair time to review Cyberpunk 2077. Since its infamous release in December of last year we have seen a number of interesting things emerge surrounding this game. First of all, we saw the hype train for the game come to a screeching halt when its review embargo eventually lifted, (just a worrying 3 days before the game’s release, which is always a red flag,) and we first learned of the type of game that we were getting. The realisation hit gaming fans collectively that we were not getting the ultra-polished, smooth, flawless experience that we were promised in the game’s marketing and previews. Instead we were getting something that was janky, largely unfinished and even totally unplayable on certain platforms. The next scandal came when Sony announced that they were pulling the game from the PS Store following an overwhelming mass of complaints regarding the game’s lack of quality. Refunds on Steam also reached a quarter of a million the very next day after the game released on December 11th. Then in January of this year, Jason Schreier published an article via Bloomberg, where it was reported that the game’s developers knew that this game was never going to be ready by late 2020. The dev team apparently thought that they had another two years left to finish the game saying, “they expected the game to be ready in 2022.” Multiple memes, apologies, hotfixes and patches later and I finally feel that writing a critique of Cyberpunk is now fair game. CDPR have had their chance to fix their mess and if a game still isn’t ready to be experienced six months after its release, then it probably never will be. First of all, I’d like to say something in the game’s defence. As the internet likes to do with most things, the glitches and other technical issues present in the game were vastly overblown. While I did enjoy the memes that spawned from this, the game is far from unplayable. I played in on 3 platforms; a base PS4, a PS4 Pro and PC. Whilst it did run slightly better on the Pro and the PC, it was far from unplayable on the base PS4, – even back in January before the patches dropped. I did run into multiple graphical issues, lagginess, mini map problems and two or three crashes, but nothing that really made me feel that this thing was totally unplayable at any point. That said, a AAA game of this calibre still should not have launched with that many issues still present. Although I think that the technical problems were exaggerated, that does not excuse them entirely and I still don’t think that it is acceptable to let a AAA developer like CDPR get away with releasing a game in this state. The thing is though, most people would have been willing to suffer through the technical issues that plagued the game, if the game itself was an incredible experience that made it worth persisting with. Unfortunately, I really don’t feel that it is. Let’s start with the game’s plot as the story is usually my main reason for playing a game and the aspect of any game that I enjoy the most. The story in Cyberpunk is mediocre at best. First of all, just because Cyberpunk takes some of its aesthetic influences from Blade Runner, that doesn’t mean that you are going to get a story worthy of Philip K. Dick. Rather than that, you can expect to endure some of the cringiest dialogue I have possibly ever heard in a western videogame and some really try-hard edgelord quips. There were no characters that I ever felt attached to through this entire game. I won’t spoil it here, but a character dies early on in the story and the game tries to make a big deal out of it suggesting that you should care. I felt absolutely nothing during this entire sequence due to the sub-par writing and voice acting and eventually resorted to skipping through the dialogue just to get it over with. Still though I persisted, telling myself that maybe the game it will get better once Keanu comes into it. I like Keanu. Everyone likes Keanu. And then the game does the impossible, – it manages to turn one of Hollywood’s most beloved actors into an insufferable dick. I never thought that I would have said this in a million years, but Keanu’s character of Johnny is one of the worst parts of this game. Again, the dialogue that he is forced to spout is total bottom of the barrel garbage that sounds as though it has been written by a basement-dwelling 15 year old. Frankly the story’s greatest mercy is its brevity, as the main plot in Cyberpunk is a lot shorter that most people expected. A short game is usually fine with me, as it usually results in a tightly woven, well-constructed narrative that doesn’t overstay its welcome or drag on too long. However, that is not the case with Cyberpunk. Instead, the final mission is upon you like a slap in the face, without any significant build up or indication that you are approaching the story’s conclusion. I approached the waypoint for what I thought was just the next mundane mission and was greeted with an immersion-breaking ‘point of no return,’ dialogue box. That message doesn’t always mean that the game is ending though, as other games will hit you with this message when you are about to start a particularly long mission. I thought that this must be the case, but decided to look it up anyway on the off-chance and sure enough I had reached the final mission in the game. It genuinely left me scratching my

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Review – Upgrade (2018)

Review – Upgrade (2018) Directed by: Leigh Whannell Written by: Leigh Whannell Produced by: Blumhouse Productions Starring: Logan Marshall-Green, Michael M. Foster & Betty Gabriel Release Date: August 31st 2018 (UK) Prior to the release of Upgrade, I wondered what Leigh Whannell could do out with the Horror genre. He is perhaps best known for writing the first 3 Saw movies, (AKA the good ones,) and the Insidious trilogy. I think it is fair to say that he has proved himself as a titan in that genre at this point. However, I always wondered what it would be like to see him expand to another style. In a similar way that we saw James Wan do in the last decade. Well this is it. Upgrade is a Sci-Fi movie that doesn’t follow the most unique concept in the genre, but does it in such a fresh and fun way that it works incredibly well. Upgrade also does a really good job at making you feel some genuine emotions of sadness and pity, something that I really didn’t expect to get from a movie like this. When it comes to the action and violence in the movie, Upgrade embraces it’s B-movie inspiration and gives us some awesome grisly practical effects along with some cool action choreography to go with it. There are some elements to the plot that may seem bizarre to those not familiar with the more campy side of this genre. The movie also does slightly feel like a video game at times. However, I don’t feel that this is to the movie’s detriment and instead, actually adds to the fun ride that the film is taking you on. I also like the way that the movie ends. Although the reveal of who the big bad was going to be is seen coming from a mile away, what happens afterward was really surprising and pretty bold and risky. It seems like the film is going one direction. A direction that would have been a really poor, cliché ending for a movie like this. Then it goes in totally the opposite direction. Expectations are subverted and the film ends on a genuinely unexpected note. Whether you like the ending or not, the guts that it took to pull it off deserves some praise. Overall, Upgrade is a really fun watch. It has its high octane action sequences as advertised in the trailer. However, it also has some surprisingly tender, heartfelt moments to go along with all of the stunts and gore. It is definitely worth a watch if you are a sci-fi fan looking for a thrilling, bloody good time. [yasr_multiset setid=2] [yasr_visitor_multiset setid=2] If you enjoyed Dan’s review of Upgrade, check out what he thought of Venom here. Buy tickets for BGCP Comic Con in and around Glasgow Scotland – BUY TICKETS Check out all of our Comic, Movie, Television and Videogame Reviews HERE and our Podcasts/Interviews HERE If you want to be part of the BGCP community, Join us on Discord, Twitter, Instagram etc then click HERE

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