DC Black Label

Review – Suicide Squad: Get Joker #1

Suicide Squad Get Joker! Issue #1 Writer: Brian Azzarello Artist: Alex Maleev Colours: Matt Hollingsworth Letters: Jared Fletcher Publisher: DC Black Label Release Date: 4th August 2021 Variant Cover Artist: Jorge Fornés The Joker Must DIE Tasked with ending the trail of broken, bloody bodies left in the Clown Prince of Crime’s wake, Amanda Waller’s Suicide Squad – now led by the Red Hood – must hunt down Batman’s greatest foe in the hopes of putting him six feet under. The former Boy Wonder and current Red Hood, Jason Todd, agrees to help track down the Joker out of both duty and a lust for revenge against the monster some think killed the second Robin. Now side by side with some of the world’s most ruthless villains – including Harley Quinn, Firefly and Wild Dog – the Red Hood must decide who he can trust and who’s really pulling the strings of the Squad once the Joker turns the tables on Task Force X. Writer: Brian Azzarello With the recent release of James Gunn’s “The Suicide Squad” in cinema’s, DC Black Label has decided to add another layer of marketing in comic form with Suicide Squad: Get Joker! I’m a sucker for an anti-hero and Suicide Squad has always filled that niche nicely. It calls out to the deep, hidden caveman section of the old reward pathway. Now, pair that with what some would consider the most tragic of anti-heroes, Jason Todd and you can count me in. This issue sets the scene nicely, leaving the majority of the violence for the last quarter and opening with a 10-page monologue that helps fill in the gaps for new readers without overstaying its welcome. I’m under the impression that pacing can make or break a comic and even though this isn’t as action-packed as some might hope, every panel has a purpose and Azzarello is tying the strings to make the marionettes dance later down the line. The issue concludes with some good old DC Black Label ultraviolence, a foreboding cliffhanger and a rather strange realisation that the Clown Prince of Crime has the words to Milli Vanilli’s 1989 hit “Blame It On the Rain” memorised… weird. Art/Colour: Alex Maleev/Matt Hollingsworth Alex Maleev’s art in this book is very clean and easy to follow. Coupled with Hollingsworth’s colouring, it helps pull readers into Gotham City with the familiar cold and grimy aesthetic. There is one section in particular, with a neon-lit bar and a little mindless violence that shines through. The dreary backdrop of the city streets steps back, allowing vibrant colours and a more bombastic, stylised few panels that help portray the intensity of the situation the Squad find themselves in. All in all, this is a Gotham story. Darkness and shadows are key, but they can get a little depressive and monotonous. I had hoped for more flashy, colourful segments in future issues to keep the eyes entertained. In Conclusion… If you are looking for a book that will have you pondering life’s big questions, this may not be for you. Suicide Squad has always been about having fun with the characters and this seems no different. Although there is nothing out of the gate that has me wowed, it’s been absurd enough that I’m interested to see where Azzarello’s Squad end up and I’ll be picking up issue #2 when the time comes. [yasr_multiset setid=1] [yasr_visitor_multiset setid=1] Look out for this comic at your Local Comic Shop Buy tickets for BGCP Comic-Cons in and around Glasgow Scotland – BUY TICKETS Check out all of our Comic, Movie, Television and Videogame Reviews HERE and our Podcasts/Interviews HERE If you want to be part of the BGCP community, Join us on Discord, Twitter, Instagram etc then click HERE

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Review – Wonder Woman: Dead Earth

Review – Wonder Woman: Dead Earth Publisher: DC Comics Writer: Daniel Warren Johnson Art: Daniel Warren Johnson Coloring: Michael Spicer Lettering: Rus Wooten Cover/Back Art: Daniel Warren Johnson with Michael Spicer Release Dates: May 2020 INTRODUCTION Black Label has been a bit of a boondoggle for DC Comics since its debut in 2018. It was conceived as a label for ‘adult’ titles, being much more permissive of content like violence, sex, and the words that make comic letterers go #@$&!. This, of course, all went right to hell as soon as there was controversy over a certain piece of anatomy being visible in the very first Black Label title, Batman: Damned. DC Quickly stepped their mature readers label back a bit, and it felt like the imprint became a bit milquetoast and lost in its purpose ever since, with existing classics like All-Star Superman and Batman: White Knight being released with the label slapped on them and nothing that particularly made them any more for adult readers when they were at the time of release. I give you this brief history lesson on the nature of DC Black Label strictly so I can then tell you that Wonder Woman: Dead Earth is an original title exclusive to Black Label and absolutely takes advantage of the imprint’s original purpose, at least insofar as the topic of violence is concerned. This book is gory. It’s dark. It is, dare I say it, metal (Move over, Scott Snyder). But does this story capture the essence of Wonder Woman, a character who it is all too easy to miss the forest for the trees on and turn into an out of character, bloodthirsty warrior? Find out in our review of Wonder Woman: Dead Earth. STORY Dead Earth is an elseworlds title, which means it doesn’t take place anywhere near your standard DC Universe continuity for the uninitiated. The divide from standard continuity is immediately felt as the reader is introduced to a post apocalyptic world where Wonder Woman has just woken from a cryogenic slumber with a wicked case of amnesia. No sooner has our protagonist regained consciousness than she finds herself saving the lives of some friendly scavengers by fighting off an immense monster. Within these first pages, the tone is set. Wonder Woman eviscerates the creature in a shower of blood and viscera, and finds a moment to breathe wonder to herself just what the hell made the earth so… well, dead. From there the story takes a turn for the Mad Max inspired as Wonder Woman (who I will refer to as Diana going forward for the sake of not having to type Wonder Woman ten thousand times) is taken to the dysfunctional dystopic society that her new scavenger friends hail from. We get a dose of everything from a cruel, polygamous despot leader to forced gladiatorial fights for survival and entertainment, and it all feels very Thunderdome. Despite this, it’s never hamfisted and doesn’t ever feel unoriginal, more like loving but noticeable homage. Part of the reason this setting works so soundly is because Daniel Warren Johnson, who plays double duty as both author and artist, uses the harsh world to contrast and highlight Diana’s character brilliantly. The princess of Themyscira is both compassionate and brutally ruthless in combat. Relatively early in the story, she deposes the aforementioned dictator of this society of survivors, but she chooses not to kill him, instead jailing him and even offering him a chance to help her lead. In one particularly memorable scene while Diana is imprisoned by the people she thought would be her new allies, one of her captors incredulously questions a statement she makes about loving all of humanity, even when they betray her. “You’re Crazy!” her new companion turned Judas says, “Who are you to talk about love? You don’t even know me! Nobody can live like you say! It’s inhuman!” “Exactly.” Diana replies knowingly. If nothing else, it’s perfectly clear that Johnson understands Wonder Woman as a concept. She occupies a similar space to Superman (who does make an appearance, of a sort), in that she represents the best of us. An ideal to be striven towards. Unlike most incarnations of the man of steel, however, Diana is also deeply human and flawed, and the balance between these two sides is portrayed masterfully as the story plays out. Of course, yes, we do eventually find out what happened to the world, what happened to the Amazons, and where all the other heroes went, but I’m not about to spoil everything here. The plot points I have covered, believe it or not, all take place in the first of four issues, and I highly recommend you read the rest to get the answers to those burning questions. ARTWORK As mentioned before, Daniel Warren Johnson handles both writing and artistic duties on this book, with the aid of Mike Spicer’s coloring. Johnson’s art style isn’t necessarily what you would expect given the violent nature of the subject, and yet it fits perfectly. It has an almost children’s storybook illustrative quality to it, which matches with the mythical tone of the narrative. The main difference here being most children’s storybooks aren’t full of evisceration blood spouting from gaping wounds. The art is hopeful when it has to be, and incredibly dark when it’s called for. Mike Spicer’s colors have the quality of hand painted animation cels, and he goes a long way to capture the tone of any scene he’s helping set. The desert wastes are composed of browns and oranges, highlighted with vivid crimsons when the action gets particularly visceral. Later in the story these earth tones give way to deep blues and grays when Diana and a few other characters are at sea looking for Themyscira. I can fully understand, granted, if someone is put off at first by the art. It does feel somewhat incongruous at first, if you were expecting something a bit more in line with

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